From JD_2020's twitter, it looks like Black Ops patch 1.06 is live on all platforms. Here are the fixes:
For PS3:
For Xbox 360:
Unknown at this time. Forum not updated though JD_2020 says:
Source
For Wii
Source
Looks like a lot of updates going out.
UPDATE: The Xbox 1.06 patch is now live. These are the fixes:
LIVE FIXES
1/27/11 (Title Update 6)
New Features:
• New contracts added to the rotation.
• Added optional pre-match timer for LAN / System-Link games.
• Support for “First Strike” map pack. All First Strike maps will be available in every playlist on 2/1.
Issues Addressed:
• Fix timing specific issue where the game can be put into slow motion.
• Addressed "disconnected path" error when using the doors in Radiation after a host migration.
• Fixed stability issues navigating lobbies after client on Split Screen Zombies quits out of a game.
• Addressed issue/exploit when removing Counter Spy Plane effects with the Jammer.
• Fixed a freeze when quickly loading maps one after another in private match.
• Fixed issue where players get primary weapons in Second Chance.
• Fixed “NEW” stamp not disappearing for Custom Slot 9 when highlighting the slot.
• Removed water vision effect when respawning after dying in the acid pool in Radiation.
• Several contract fixes.
• Now allow players to connect to System Link Games even if they are not connected to LIVE.
• Fixed crash when host migration occurred during a join-in-progress.
• Fixed issue with players seeing incomplete Create a Class submenus when Party leader switches lobbies or kicks player.
• Fixed in-game Friends List from opening when viewing then closing the playercard of a player in a lobby.
• Addressed Zombies split screen issue where players sometimes get booted back in the lobby.
• Replaced debug text appearing for some content in the in-game Store.
• Fixed crash when attempting to watch a film or clip with 3 or more profiles signed in.
• Fixed freeze while watching films and changing sign-in status using inactive profiles.
• Fixed a freeze if a player opens the Xbox Guide while the match is ending and quits immediately as they arrive in the post-game lobby.
Gameplay Tuning:
• Second Chance – players that put an enemy into Second Chance are now credited for a full kill once that enemy dies. If another player kills the enemy while the enemy is in Second Chance, they will get assist credit.
• Adjustments to the PSG1 with attachments.
• AK74U adjustments.
• RCXD adjustments.
• Silenced sniper rifle adjustments.
• Removed hit markers when shooting friendly equipment.
For PS3:
LIVE FIXES
1/25/11 (Patch 1.06)
New Features:
• New contracts added to the rotation.
• Added optional pre-match timer for LAN / System-Link games.
Issues Addressed:
• Fixed freeze associated with larger games.
• Improved reliability of players connections to one another.
• Improved ability to bring parties to the game lobby. Late party joiners would try to connect to previous lobby host and be denied if new joiners trigger a lobby host migration.
• Addressed an issue where the Host encounters and infinite spinning loading circle after a Host migration.
• Fixed a timing specific, long/infinite loading screen when joining games (sometimes giving you “Error - Read error (0x80010713) on file <map name>").
• Fixed a timing-specific freeze when host powered down during host migration.
• Cleaned up the map search filter in the Community section (deleted unused entries).
• Fixed Combat Training’s "USE FRIENDS" option for bots names.
• Fixed issue with split-screen guest profile names being blank, resulting in matches never launching.
• Instead of showing the generic “Player” for offline profiles in LAN, we now display the PS3 profile name.
• Fixed Friends list appearing after viewing a Friends Playercard from the Leaderboards.
• Fixed filter so players can now view Friends on Zombies leadboards.
• Fix timing specific issue where the game can be put into slow motion.
• Addressed "disconnected path" error when using the doors in Radiation after a host migration.
• Fixed stability issues navigating lobbies after client on Split Screen Zombies quits out of a game.
• Addressed issue/exploit when removing Counter Spy Plane effects with the Jammer.
• Fixed a freeze when quickly loading maps one after another in private match.
• Fixed issue where players get primary weapons in Second Chance.
• Fixed “NEW” stamp not disappearing for Custom Slot 9 when highlighting the slot.
• Removed water vision effect when respawning after dying in the acid pool in Radiation.
• Several contract fixes.
Gameplay Tuning:
• Second Chance – players that put an enemy into Second Chance are now credited for a full kill once that enemy dies. If another player kills the enemy while the enemy is in Second Chance, they will get assist credit.
• Adjustments to the PSG1 with attachments.
• AK74U adjustments.
• RCXD adjustments.
• Silenced sniper rifle adjustments.
• Removed hit markers when shooting friendly equipment.
Source1/25/11 (Patch 1.06)
New Features:
• New contracts added to the rotation.
• Added optional pre-match timer for LAN / System-Link games.
Issues Addressed:
• Fixed freeze associated with larger games.
• Improved reliability of players connections to one another.
• Improved ability to bring parties to the game lobby. Late party joiners would try to connect to previous lobby host and be denied if new joiners trigger a lobby host migration.
• Addressed an issue where the Host encounters and infinite spinning loading circle after a Host migration.
• Fixed a timing specific, long/infinite loading screen when joining games (sometimes giving you “Error - Read error (0x80010713) on file <map name>").
• Fixed a timing-specific freeze when host powered down during host migration.
• Cleaned up the map search filter in the Community section (deleted unused entries).
• Fixed Combat Training’s "USE FRIENDS" option for bots names.
• Fixed issue with split-screen guest profile names being blank, resulting in matches never launching.
• Instead of showing the generic “Player” for offline profiles in LAN, we now display the PS3 profile name.
• Fixed Friends list appearing after viewing a Friends Playercard from the Leaderboards.
• Fixed filter so players can now view Friends on Zombies leadboards.
• Fix timing specific issue where the game can be put into slow motion.
• Addressed "disconnected path" error when using the doors in Radiation after a host migration.
• Fixed stability issues navigating lobbies after client on Split Screen Zombies quits out of a game.
• Addressed issue/exploit when removing Counter Spy Plane effects with the Jammer.
• Fixed a freeze when quickly loading maps one after another in private match.
• Fixed issue where players get primary weapons in Second Chance.
• Fixed “NEW” stamp not disappearing for Custom Slot 9 when highlighting the slot.
• Removed water vision effect when respawning after dying in the acid pool in Radiation.
• Several contract fixes.
Gameplay Tuning:
• Second Chance – players that put an enemy into Second Chance are now credited for a full kill once that enemy dies. If another player kills the enemy while the enemy is in Second Chance, they will get assist credit.
• Adjustments to the PSG1 with attachments.
• AK74U adjustments.
• RCXD adjustments.
• Silenced sniper rifle adjustments.
• Removed hit markers when shooting friendly equipment.
For Xbox 360:
Unknown at this time. Forum not updated though JD_2020 says:
@Phil_Amaro The #Xbox360 Title Update 6 will be inbound shortly... Stay tuned.
Source
For Wii
LIVE FIXES:
01/25/11
• Explosives are not visible through walls when using Hacker perk.
• Ninja perk is ineffective at times.
• Additional sound mix tuning for Ninja Pro users - increased ranges and volume of enemy footsteps, and removed player footstep sounds
on concrete material types.
• Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will be ensured one-shot kill headshots.
• Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning
protection on top of previous updates.
• Previous Map Spamming – players are currently able to vote for the previously played map an unlimited number of times
• Incorrect Prestige Emblems appearing at certain levels
• Sending out text messages to massive groups can cause the game to freeze
• Demolition – getting a loss registered despite earning a win
• Some players experiencing crashes when viewing leaderboards with a high number of Allies
• Stuck in spawn spot in Cracked
• Voice Chat breaks up at times
• More reported cases of "unbound" controls
• Second Chance "invincible glitch"
• Several fixes that should improve performance/lag for host and client
• Shorter spawn-in (black screen) times in MP matches
• Zombie Legs - create-a-crawler
01/25/11
• Explosives are not visible through walls when using Hacker perk.
• Ninja perk is ineffective at times.
• Additional sound mix tuning for Ninja Pro users - increased ranges and volume of enemy footsteps, and removed player footstep sounds
on concrete material types.
• Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will be ensured one-shot kill headshots.
• Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning
protection on top of previous updates.
• Previous Map Spamming – players are currently able to vote for the previously played map an unlimited number of times
• Incorrect Prestige Emblems appearing at certain levels
• Sending out text messages to massive groups can cause the game to freeze
• Demolition – getting a loss registered despite earning a win
• Some players experiencing crashes when viewing leaderboards with a high number of Allies
• Stuck in spawn spot in Cracked
• Voice Chat breaks up at times
• More reported cases of "unbound" controls
• Second Chance "invincible glitch"
• Several fixes that should improve performance/lag for host and client
• Shorter spawn-in (black screen) times in MP matches
• Zombie Legs - create-a-crawler
Source
Looks like a lot of updates going out.
UPDATE: The Xbox 1.06 patch is now live. These are the fixes:
LIVE FIXES
1/27/11 (Title Update 6)
New Features:
• New contracts added to the rotation.
• Added optional pre-match timer for LAN / System-Link games.
• Support for “First Strike” map pack. All First Strike maps will be available in every playlist on 2/1.
Issues Addressed:
• Fix timing specific issue where the game can be put into slow motion.
• Addressed "disconnected path" error when using the doors in Radiation after a host migration.
• Fixed stability issues navigating lobbies after client on Split Screen Zombies quits out of a game.
• Addressed issue/exploit when removing Counter Spy Plane effects with the Jammer.
• Fixed a freeze when quickly loading maps one after another in private match.
• Fixed issue where players get primary weapons in Second Chance.
• Fixed “NEW” stamp not disappearing for Custom Slot 9 when highlighting the slot.
• Removed water vision effect when respawning after dying in the acid pool in Radiation.
• Several contract fixes.
• Now allow players to connect to System Link Games even if they are not connected to LIVE.
• Fixed crash when host migration occurred during a join-in-progress.
• Fixed issue with players seeing incomplete Create a Class submenus when Party leader switches lobbies or kicks player.
• Fixed in-game Friends List from opening when viewing then closing the playercard of a player in a lobby.
• Addressed Zombies split screen issue where players sometimes get booted back in the lobby.
• Replaced debug text appearing for some content in the in-game Store.
• Fixed crash when attempting to watch a film or clip with 3 or more profiles signed in.
• Fixed freeze while watching films and changing sign-in status using inactive profiles.
• Fixed a freeze if a player opens the Xbox Guide while the match is ending and quits immediately as they arrive in the post-game lobby.
Gameplay Tuning:
• Second Chance – players that put an enemy into Second Chance are now credited for a full kill once that enemy dies. If another player kills the enemy while the enemy is in Second Chance, they will get assist credit.
• Adjustments to the PSG1 with attachments.
• AK74U adjustments.
• RCXD adjustments.
• Silenced sniper rifle adjustments.
• Removed hit markers when shooting friendly equipment.

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