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Stability Fixes Added to Next Patch for Black Ops

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  • Stability Fixes Added to Next Patch for Black Ops

    A quick update on what is being worked on for the next patch for Black Ops:

    Hey PC gamers:

    We are listening to you and we’ve been busy working on updates based on feedback from the community. We have already deployed a number of updates, and there will be many more to come. Stay tuned right here for all the latest info.

    IN PROGRESS

    (Last Updated 1/12/11)
    • MP Audio stuttering on certain systems.
    • Playercards sometimes not showing properly.
    • Added three Private Match Server Settings: Team Change, Team-Up Period, and Keep Balanced Teams.
    • Added Alternate Color Scheme for accessibility: Settings / Multiplayer / Player Name Indicator.
    • Changed Team-Up Period countdown interval to 10 seconds.
    • Combat Training sessions are no longer counted in Server Browser Unranked tab.
    • Friends on your team will now show as blue on your minimap.
    • Prevention of various exploits.
    • Objective markers localized for all languages.
    • SP Audio stuttering on certain systems.
    • Addition of new contracts.
    • Addition of the “Dolly Cam” editing mode in Theater.
    • If a player cancels an invite to a Wager Match, then attempts to join another server, they will join the server from the declined invite.
    • Issue where the incorrect perks would appear when spectating another player under certain conditions.
    • Addition of round start explosive delay to China Lake grenade launcher to give it the same “spawn toob” protection as other explosives.
    • Ensure reticle purchases are reset on prestige in all circumstances.
    • Contracts should reset on prestige.
    • Prevention of Valkyrie rocket exploding upon release under rare conditions.
    • Prevention of Gunship and Chopper Gunner failing to give player full control under rare conditions.
    • Prevention of an issue where a player will get teleported outside the map boundaries under very specific conditions.
    • Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.
    • Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.
    • Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.
    • Additional minor reductions in knife lunge.

    Regards,
    -JD

    PCDEV posted in his tweet last night:

    We added some stability fixes to the patch and resubmitted for testing. Looks good so far.

    Hopefully the next patch will resolve some of the issues many have been having. No date has been given on the release of the next patch. You can see the complete list of items already fixed in the source link below.

    Source

    Tweet Source
    Twitter: @CptainCrunch
    Battlelog/Origin: CptainCrunch

  • #2
    Re: Stability Fixes Added to Next Patch for Black Ops

    I'm starting to think it might just be another, "too little, too late," for Treyarch.
    Peak players have dropped to 1/3rd of what they were closer to release. The game has been too broken for too long for too many people.

    Déjà vu

    Comment


    • #3
      Re: Stability Fixes Added to Next Patch for Black Ops

      Originally posted by [Expletive Deleted]
      Déjà vu
      I was thinking that as well. It seems its normal to release a game with major problems and fix it while its live.

      I dont mean small bugs or ones that are hard to figure out like a map exploit or something. Im talking about things like spawn points, weapon features not working in certain modes, and server side settings that are unlocked and should be locked or locked and should be unlocked.

      Every game has bugs and with all the code, I'm sure its hard to figure some of them out, but some have to just be outright ignored to hit deadline.

      Crunch
      Twitter: @CptainCrunch
      Battlelog/Origin: CptainCrunch

      Comment


      • #4
        Re: Stability Fixes Added to Next Patch for Black Ops

        Well the Xbox version is still going strong as far as I can tell.

        Comment


        • #5
          Re: Stability Fixes Added to Next Patch for Black Ops

          Originally posted by stilla-killa
          Well the Xbox version is still going strong as far as I can tell.
          They also got their fixes over a month ago. It's looking like pcdev might be the only PC dev that Treyarch has.

          Comment


          • #6
            Re: Stability Fixes Added to Next Patch for Black Ops

            Objective markers localized for all languages.
            They seriously didn't have that done before release...? :hmm:

            Comment


            • #7
              Re: Stability Fixes Added to Next Patch for Black Ops

              wtf no spawn fix still?

              Comment


              • #8
                nerfing the knife again? It's bad enough when you try to knife someone point blank and miss.....

                Comment


                • #9
                  Re: Stability Fixes Added to Next Patch for Black Ops

                  It's bad enough having a knife. It's bad enough having the knife simulate the energy sword from Halo. It's bad enough having the melee be a one-hit kill. It's bad enough not just using the butt of the gun like in CoD, UO, 2.

                  Comment

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