Big Changes Coming to Bad Company 2 Again

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  • CptainCrunch
    I am the 1%
    • Oct 2007
    • 12976

    #1

    Big Changes Coming to Bad Company 2 Again

    This posted on the Battlefield Blog:

    As the title suggests, there is an update for Battlefield: Bad Company 2 coming for the PS3 platform, and it contains multiple changes to the game. This update is also in preparation for our upcoming VIP Map Pack 7 and Battlefield: Bad Company 2 Vietnam, which explains the size of it.

    We are working hard on getting these fixes out for both PC and Xbox 360 as well, so in the coming days, look for updates on those platforms as well.

    Sometime tomorrow the update will be deployed and will be downloadable for everyone starting up their PS3. PS3 players might encounter some temporary outages or suffer from lag during the server updates (between GMT 00:01 2010-11-24 and GMT 00:01 2010-11-25).

    Here is a complete list of all the fixes in this update:

    - Acog and Red dot scope now equippable on MK-14 and G3.
    - Fixed a bug on PC where the G3 would do less damage than intended.
    - Reduced VADS push back and damage to balance it with the ZU23.
    - Fixed a bug where Vehicle Countermeasures would fail to remove tracer darts at high speed.<!--more-->
    - Reduced the reload time for Vehicle Countermeasures.
    - Slightly increased the AT4's damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor.
    - Increased the AT4’s top speed and acceleration so users spend less time exposed when firing.
    - Increased the AT4's splash damage so it competes with other AT weapons vs infantry. The AT4 still has the least splash damage of all AT weapons.
    - Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The Carl Gustav still has the most splash damage of all AT weapons.
    - Increased the 1 shot kill range of the M95 body shot to counter its lower rate of fire.
    - Fixed a bug with the SVU that gave it better close range damage than other semi auto weapons.
    - Reduced all weapon damage to the MCOM by 50%.
    - Fixed a C4 vs MCOM exploit on Atacama Desert.
    - Fixed a bug with FOV when aiming the M1911.
    - Lowered the close range damage of the AN94 to highlight its long range role.
    - Increased the accuracy of the F2000 on the move to highlight its role as a mobile AR.
    - Increased the close range damage of the shotguns to give them a greater advantage vs slugs.
    - Slightly lowered the damage of the M60 to balance its accuracy advantage vs other LMGs.
    - Slightly lowered the damage of the MG3 at close range to balance it with other high rate of fire weapons.
    - Slightly increased the damage of the UH6

    If you have any questions regarding the patch, feel free to contact me on my Twitter.

    Peace!

    // www.twitter.com/zh1nt0

    So some more tweaking in just about everything as far as weapons go. They seem to be making the MCOMs tough to take down. The AT4 may be back to how it was on first release. Also some additional functionality on two that has been rumored for quite some time. Are these changes for the better?

    Source
    Twitter: @CptainCrunch
    Battlelog/Origin: CptainCrunch
  • (BG)Patton
    Member
    • Jun 2007
    • 829

    #2
    Re: Big Changes Coming to Bad Company 2 Again

    crap, i already platinumed the m14 and NOW the red dot and acog come out? oh well i guess ill use it now.

    Comment

    • Vreki
      Senior Member
      • Oct 2007
      • 4226

      #3
      Re: Big Changes Coming to Bad Company 2 Again

      Hmm, it has been a while, but I recall avoiding the M14 because it had a sight like an anvil. I might try it again after this patch.
      And the shotgun buff is also nice, I have ditched them in favor of the 40 mm which has a much better kill-probability

      But I think BC2 is approaching a state where they should stop tinkering with the balance, and just fix bugs.

      Comment

      • Mavrik347
        Member
        • Oct 2006
        • 1383

        #4
        M14 and G3 with red dot will be a Combat Recons wet dream.

        Comment

        • Infernalis
          Yatta
          • Jul 2007
          • 1579

          #5
          Re: Big Changes Coming to Bad Company 2 Again

          I won't be happy until I can put a X12 scope on my M9-3 :rawr:

          Comment

          • Rambo
            TBF FOREVER!
            • Aug 2005
            • 3022

            #6
            Gave other rockets more splash damage to kill infantry:shakehead:

            Now we have another m2 majic cannon to complain about

            I was hoping they would remove cg on infantry exploit

            Comment

            • MrChris_CJ
              Mudkips
              • Jul 2005
              • 2610

              #7
              just remember more or less all of those changes came to PC in the last patch but it has taken longer for them to reach the PS3 etc

              my guess would be that in the next patch for PC etc we get the M14 sights, although I believe that will have the maps in as well

              I just want the M16 nerf reversion, VADS lag fixed and I would generally be happy

              then again I easily forget things that annoy me in BC2 for some reason (bugs etc)

              Comment

              • Minmaster
                I DON'T PLAY CS!
                • Nov 2006
                • 4112

                #8
                Re: Big Changes Coming to Bad Company 2 Again

                no word about munitions tracers coming back?

                i really hope the patch goes through QA this time so that we don't have to deal with new things broken.

                maybe PS3 is the testing grounds this time around?

                Comment

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