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Bad Company 2 Patch Releases Tomorrow

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  • Bad Company 2 Patch Releases Tomorrow

    From the Bad Company 2 blog:
    Hi Battlefield fans! We are happy to announce the release of the new PC patch version R9 for Battlefield: Bad Company 2 on October 29th.

    We examined the different issues submitted by the community in the thread called "My biggest issues" on the forum. Additionally we have collected feedback for some time now and incorporated a lot of community wishes, so we are really excited to release this.

    Please note: All game servers will need to be taken down for updates. The maintenance period starts on Friday, October 29th at 06:00 AM GMT. Most of the servers should be back up by 10:00 AM GMT. The patch is roughly 900 MB in size.

    How to get the game client updated

    * If you are using Steam: the Steam client will automatically begin updating your game client once Oct 29th, 6:00 AM (GMT) has passed by.

    * If you are not using Steam: then the game’s online updater will find the version online at the same hour and ask you to patch.

    * If you are not using Steam: we will also publish an offline updater. Download links will be added to this blog post during the day.

    Here is the complete fix-list for the patch<!--more-->
    - All Weapons Bronze Insignia requiring an unobtainable bronze star for the tracer dart – requirement removed.
    - Improved Hit registration made through several fixes and some of the hitboxes themselves have been changed. This will increase the accuracy of guns.
    - Blue box chat window removed
    - The 2 second immunity when spawning/being revived will now be immediately removed either by firing, zooming, or any movement (move, crouch, jump). A Spawning Player can still orient passively in the Game World..
    - 3D vision fixed.
    - Fixed slug shotgun zoom crosshair on PC so they better represent the long range accuracy. Crosshairs now close more on PC, similar to consoles.
    - Reduced slug shotgun hip accuracy to require zooming for consistent long range accuracy. Hip accuracy is now on par with the semi automatic weapons.
    - Fixed a bug on PC where the G3 would do less damage than intended.
    - Fixed VADS turning sensitivity on PC so it performs like the ZU23.
    - Reduced VADS push back and damage to balance it with the ZU23.
    - Fixed a bug where vehicle countermeasures would fail to remove tracer darts at high speed.
    - Reduced the reload time for vehicle countermeasures.
    - Slightly increased the AT4's damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor.
    - Increased the AT4’s top speed and acceleration so users spend less time exposed when firing.
    - Increased the AT4's splash damage so it competes with other AT weapons vs infantry. The AT4 still has the least splash damage of all AT weapons.
    - Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The Carl Gustav still has the most splash damage of all AT weapons.
    - Increased the 1 shot kill range of the M95 body shot to counter its lower rate of fire.
    - Fixed a bug with the SVU that gave it better close range damage than other semi auto weapons.
    - Reduced all weapon damage to the MCOM by 50%.
    - Fixed an C4 vs MCOM exploit on Atacama Desert.
    - Fixed a bug with FOV when aiming the M1911.
    - Lowered the close range damage of the AN94 to highlight its long range role.
    - Increased the accuracy of the F2000 on the move to highlight its role as a mobile AR.
    - Increased the close range damage of the shotguns to give them a greater advantage vs slugs.
    - Slightly lowered the damage of the M60 to balance its accuracy advantage vs other LMG's.
    - Slightly lowered the damage of the MG3 at close range to balance it with other high rate of fire weapons.
    - Slightly increased the damage of the UH60.

    If you have any questions regarding the patch, feel free to contact me on my Twitter.

    Peace!

    // www.twitter.com/zh1nt0

    A lot of weapon changes. What are your thoughts on all these changes and fixes?

    Source
    Twitter: @CptainCrunch
    Battlelog/Origin: CptainCrunch

  • #2
    Re: Bad Company 2 Patch Releases Tomorrow

    very interesting. downloading to see if EA and DICE are listening

    Just read the release - i'm updating now and its before that time.

    Reducing the AN-94 close range damage? Why? I think making it 2 round burst pretty much sums up "long range weapon". It still punches well close range as it should long range. I'll check it out though.

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    • #3
      Re: Bad Company 2 Patch Releases Tomorrow

      Looks like a pretty decent patch.

      Except this:
      Originally posted by CptainCrunch
      - Reduced all weapon damage to the MCOM by 50%.
      Wtf? I mean seriously? 50% is a huge difference. So now you cant have a squad escort 2 C4 guys because you will need a full squad of 4 people loaded with C4 in order to destroy an MCOM?

      They are making Rush more and more linear and boring. If you have to arm them all then it's just going to make it play out the same every time.

      Defending will be even more boring because you won't need to keep an eye out for that C4 guy sneaking in because they will need a whole squad of them now which will easily be spotted in most cases.


      FAIL.

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      • #4
        Re: Bad Company 2 Patch Releases Tomorrow

        as if attacking wasn't hard enough with half the team staying back to snipe...
        RUSH mode has totally become fail mode now...

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        • #5
          Re: Bad Company 2 Patch Releases Tomorrow

          I thought rush mode was about planting a bomb. I like that change (I think). Now that tank that gets a clear shot of the MCOM can't change the game for everyone.

          Then again, I usually stick to conquest.

          Comment


          • #6
            Re: Bad Company 2 Patch Releases Tomorrow

            The better thing would had been to be able to repair the MCOM, 1 C4 with the explo perk take more than a whole load of the repair tool to repair (before the cooldown), so you would need some time. But 50% isn't that bad, on some map at least, it was too easy to snipe the MCOM from afar.

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