DICE Veteran Sebastian Armonioso: "Game development was a wake-up call for me"

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  • Minmaster
    I DON'T PLAY CS!
    • Nov 2006
    • 4112

    #16
    Re: DICE Veteran Sebastian Armonioso: "Game development was a wake-up call for me"

    Originally posted by stilla-killa
    +1. And consumers are just going to keep buying their product.
    not really. i'm staying the F away from MoH for one. :laugh:

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    • stilla-killa
      CantGetRight
      • Aug 2005
      • 5905

      #17
      Re: DICE Veteran Sebastian Armonioso: "Game development was a wake-up call for me"

      Originally posted by Minmaster
      not really. i'm staying the F away from MoH for one. :laugh:
      I should have waited and read the reviews before I went out and bought it. I think I am going to do that with COD:BO.

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      • troybob
        Member
        • Sep 2007
        • 2823

        #18
        Re: DICE Veteran Sebastian Armonioso: "Game development was a wake-up call for me"

        Originally posted by Dronetek
        These interviews are painful to read. For example:



        Ok, so in this quote the only thing he really gets right about 1942 is the "huge distances" ie, big maps. However, in the next quote:



        So, hes contradicting himself. First big distances were "awe inspiring", then they're a negative aspect that needed to be "polished". They don't seem to understand that the large maps were part of the over-all feeling and immersion of the game.

        Either that, or they do understand that, but now have to make games for the masses with short attention spans.

        One other thing, enough with this ridiculous self promotion BS they're so into lately. Nobody cares!
        Hit. The. Nail. On. The. Head.

        Notice my avatar? It's from Desert Combat and it has never changed.

        I would love to see a "No Fly Zone" map in BF3 with a larger armor element.

        Diversity and immersion is lauded in one question and vilified in another.

        Comment

        • Stev0esque
          5t3v0 (I miss leetspeech)
          • Feb 2008
          • 6786

          #19
          Re: DICE Veteran Sebastian Armonioso: "Game development was a wake-up call for me"

          It sucks, there seems to be no hope for PC development in the future. Which is why we have to stick to obscure indie developers, untill they get swept up by the big 3 publishers, that is.

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