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Team Fortress 2 Post-Engi Bug Fix Patch Released

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  • Team Fortress 2 Post-Engi Bug Fix Patch Released

    A day after the Engineer update was released and Valve was already on the ball with a patch release that fixes a few new issues.

    Team Fortress 2
    - Fixed an exploit that allowed Engineers to build level 2/3 mini sentries.
    - Fixed a bug that allowed sapped buildings to be picked up by the Engineer
    - Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo.
    - Fixed a bug where players would go into reference poses when switching classes while carrying a building.
    - Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode.
    - The amount of revenge crits a player can have at one time is now capped at 35.
    - The Wrangler no longer shows the shotgun's ammo count.
    - Engineers can no longer pick up buildings while stunned or in loser state.
    - Fixed Engineer shotgun and piston not using team skins for the Engineer's arms.
    - Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun.
    - The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players.
    - Fixed a crash in the control point progress bar.
    - Fixed a server crash in the player death code, related to building carrying.
    - Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server.

    - Achievement fixes:
    -- The "Rio Grind" achievement limit is now correctly set to 50.
    -- Fixed a typo in Six-String Stinger achievement name.
    -- Fixed a bug in the "Death Metal" achievement that caused it to rapidly complete itself.
    -- Fixed getting the Six-String Stinger achievement without playing the guitar.
    -- Fixed sentrygun detection code in "Best Little Slaughterhouse in Texas" and "Deputized".

    - Missed notes from yesterday's release:
    -- New response rules and sounds added for some classes
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