Re: Bad Company 2 Patch Released for the Client and Server
Actually there are a lot of changes that were not in the change log.
Crunch
Bad Company 2 Patch Released for the Client and Server
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Guest repliedRe: Bad Company 2 Patch Released for the Client and Server
Holy mother of gigabytes , 1 GB patch for only so few changes ? darn.
Don't even want to imagine "major" patch :sLeave a comment:
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Re: Bad Company 2 Patch Released for the Client and Server
with the improved hitbox/hitreg, softcore isn't too bad now. i used to mostly play HC before, but now i can enjoy softcore.Leave a comment:
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Re: Bad Company 2 Patch Released for the Client and Server
Over all I'm pretty disappointed with the patch, crouch toggle and zoom toggle for weapons - fine whatever. This chatbox crap though, who asked for that? Even if it didn't have a bunch of bugs in the way it's displayed (ghosted blue box over the left side of the screen and having it flash to full size for like one frame when someone chats), it was fine the way it was before. This isn't Battlefield IRC.
They screwed up the movement (crouching is goofed) and their so called "hit box/hit registry" fix screwed up the feel of the game making normal mode feel like hard core.
It's pretty typical of DICE though, fix or add a few features and then go and break a dozen more. Their "outsourced" Q&A sucks big time, I can only imagine how glaring of a problem that must have been uncovered for DICE to have held back the patch for so long.
I'm guessing they won't be patching the game anymore either, at least not till that BF Vietnam add-on comes around.Leave a comment:
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Re: Bad Company 2 Patch Released for the Client and Server
I want joystick support as it was in BF2. Patched the game and had to redo all of my controls (that's no biggy). Climed in a chopper and yawn is in reverse. boooLeave a comment:
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Guest repliedRe: Bad Company 2 Patch Released for the Client and Server
seriously surprised to see nothing on nerfing the gustav and disable "picking up a kit when trying to disarm".Leave a comment:
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Re: Bad Company 2 Patch Released for the Client and Server
8 "new maps" are included with the patch but are not unlocked to use.Originally posted by ^Garf*uk*now lets hope we get some new fresh maps:salute:
Battlefield Bad Company 2\Package\levels\
Conquest
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Nelson Bay - mp_008cq
Port Valdez - mp_012cq
Rush
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White Pass - mp_007gr
Atacama Desert - mp_005gr
Squadrush
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Laguna Presa - mp_009sr
Laguna Alta - mp_003sr
Squad Deathmatch
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Nelson Bay - mp_008sdm
Panama Canal - mp_001sdmLeave a comment:
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Re: Bad Company 2 Patch Released for the Client and Server
980Mb in 15 minutes, hmmm. Didn't seem to be that much. My DL ended as quickly.Originally posted by CrandaddyThanks for the heads up on the size, I started the download early!
:nod:
Update~
Time: Started @ 0743 AM (EST) - Fin @ 0801 AM (EST).Leave a comment:
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Re: Bad Company 2 Patch Released for the Client and Server
lol Baza said 500MB lolLeave a comment:
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Re: Bad Company 2 Patch Released for the Client and Server
Thanks for the heads up on the size, I started the download early!
:nod:
Update~
Time: Started @ 0743 AM (EST) - Fin @ 0801 AM (EST).Leave a comment:
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Re: Bad Company 2 Patch Released for the Client and Server
no M16 reversion or tweaks to the revive system
Demize sucks
HALeave a comment:
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Re: Bad Company 2 Patch Released for the Client and Server
its just bugs!that suxsLeave a comment:
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Re: Bad Company 2 Patch Released for the Client and Server
good good
now lets hope we get some new fresh maps:salute:Leave a comment:
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Bad Company 2 Patch Released for the Client and Server
Yep, the latest patch for the PC version of Battlefield: Bad Company 2 has finally arrived! The patch should automatically download through Steam, and you may want to start early as it's almost 980MB in size for the client.
Changes? You've probably seen them by now, but in case you haven't we have them all for you below in the spoiler box.
[spoil=Click here for the full change log]Server - Some potential sources for lag/rubberbanding have been eliminated
Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
Server - Log file for server admins: all remote admin interface commands/events are logged
Server - Log file for server admins: major server events + all chat messages are logged
Server - Idle kick is controllable
Server - Profanity filter can be disabled
Server - Teamkill-kick system is controllable
Server - Ticket counts and bleed rate are controllable per-level
Server - Infantry only mode available per-level
Server - Initial spawn delay and respawn delay are adjustable
Server - Server description can be up to 400 characters, and use "|" for line breaks
Server - Banlist can contain up to 10.000 entries
Server - reduced latency in packet handling
Admin Interface - fixed the player.onKill spam that occasionally happened
Admin Interface - ensured that player.onJoin events always report the player name
Admin Interface - events triggered when people spawn
Admin Interface - much more info on kills
Admin Interface - detailed stats are reported at end-of-round
Gameplay - Various minor level bugfixes
Gameplay - Helicopter handling has been tweaked
Gameplay - Weapon tweaks have been implemented based on PC public feedback
Gameplay - Tracer dart gun speed has been changed from 300 m/s to 200 m/s
Gameplay - Fixed technical hang when a crate was armed outside of the combat area
Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
Gameplay - Countermeasures can be fired when driving a helicopter
Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
Gameplay - Advanced Spotting scope works better
Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)
Gameplay - Hit box for moving targets expands based on the speed of the targets movement
Gameplay - G36 now has crosshair when in Hardcore mode
Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
Server Browser – Added support for retrieving update progress
Server Browser - Now refreshes information
Server Browser - Join queue system when attempting to join a full server
Server Browser - All settings are automatically saved between sessions
Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well
Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
Client - Fixed some crashes
Client - Toggle/hold crouch is user controllable
Client - Toggle/hold zoom is user controllable
Client - Vsync bugfixed for DX10/DX11
Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
Client - Improved Play Now functionality
Client - Removed K/D ratio and Skill Level filters in the leaderboards
Client - Any points you get while being dead will be added to your score
Client - Reduced negative mouse acceleration
Client - Increased health on the Cobra to match other vehicles
Client - More informative disconnection/kick reasons
Client - Support for Map Packs so PC gets future VIP maps at the same time as consoles
The Balance tweaks are as followed:
Slightly increased the damage of the UZI at long range.
The AKs74u now has more felt recoil when aiming.
The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
Fixed a bug where the SVU would do too little damage at long range.
Fixed a bug where M95 rounds would not kill armored targets with headshots. [/spoil]Happy gaming!Tags: None
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