Treyarch Working to Improve Matchmaking for Consoles.

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • CptainCrunch
    I am the 1%
    • Oct 2007
    • 12976

    #1

    Treyarch Working to Improve Matchmaking for Consoles.

    Immortal_Joker posted this news from computersandvideogames.com:

    In response to a Black Ops wish list from YouTube user Blame Truth, Treyarch multiplayer design director David Vonderhaar ("Vahn") has detailed the studio's views on a number of raised issues.

    There have been numerous complaints about Modern Warfare 2's multiplayer, such as its dodgy peer-to-peer matchmaking. EA's Battlefield Bad Company 2 solves such woes with dedicated servers, but so far Activision has been reluctant to match this with Call of Duty.

    This isn't going to change any time soon as far as the console versions are concerned. However, as previously reported, PC gamers can breathe easy. Dedicated servers will make their return with Black Ops. On this issue Vohn writes:

    "The cost/reward structure of dedicated servers for console games is as complicated as All Get Out. I am not talking about PC games. That's a different, and much easier, conversation. My point is simply that, that error you think is lag is not necessarily caused by latency, and dedicated servers won't solve every perceived error you think is lag." <!--more-->

    In reference to peer-to-peer hosting, Vohn explains that the studio has a number of specific ideas to improve host selection:

    "Until you can build a profile/library of who is a good host and who is not, the first couple of times someone ends up host, he is going to be as good of a host as anyone else. The game can't see into the future. His connection might have been awesome at the time host selection was made," Vohn comments.

    He adds that the studio prefers the "'make matchmaking as fast as possible' approach," avoiding check box criteria that would up make the matchmaking process even slower.

    As far as the ability to select multiplayer map preferences before entering matchmaking, which is reminiscent of Call of Duty 2's options, Treyarch has apparently created a system that is "more simple and requires active participation" for Black Ops.

    Weapon balance was something Call of Duty fans thought both Treyarch and Infinity Ward have got wrong. World at War's weapons were too difficult for new players, and Modern Warfare 2's were too easy. The studio hopes to readdress the balance in Black Ops. Vohn explains:

    "Black Ops is trying to find some place between the skill of World at War weapons with the accessibility of MW2 weapons. Easy to use, difficult to master. I added a guy to my team this year, who is working on this nearly full-time. We are committed to this idea and committed to fixing what we don't get right."

    It's good news that Treyarch is taking so much care to listen to community feedback, with Vohn adding that Black Ops has "features that require more post-launch support than ever before." Gamers won't be left in the lurch

    Sounds like a very good improvement for console players. Do you think this would improve playability in the game? Could this solve a lot of bad host issues?

    Source
    Twitter: @CptainCrunch
    Battlelog/Origin: CptainCrunch
  • garandx
    Member
    • Aug 2007
    • 594

    #2
    Re: Treyarch Working to Improve Matchmaking for Consoles.

    PC gamers can breathe easy. Dedicated servers will make their return with Black Ops*

    * With consolized features.

    Comment

    • Iwantcable
      Member
      • Jul 2007
      • 2362

      #3
      Re: Treyarch Working to Improve Matchmaking for Consoles.

      "World at War's weapons were too difficult for new players."

      Whaaaat? 50 rounds in a Thompson is hard? Not to mention the range on a bayonet.

      Comment

      • x=FAST=x
        Member
        • Nov 2009
        • 66

        #4
        Re: Treyarch Working to Improve Matchmaking for Consoles.

        Mp40 was a little tough to use, (even though its my favorite). But overall i think call of duty 4 weapons were much easier to use.

        Comment

        • Jonathan_Archer_nx01
          Member
          • Dec 2009
          • 124

          #5
          Re: Treyarch Working to Improve Matchmaking for Consoles.

          Originally posted by x=FAST=x
          Mp40 was a little tough to use, (even though its my favorite). But overall i think call of duty 4 weapons were much easier to use.
          Not on consoles where MP40 had 50-20 damage values which means you didn't need stopping power. MP40 + jug was actually considered to be one overpowered combo.

          Comment

          Working...