Client R8 / Server R12 are in QA

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  • [MyIS]Tim
    Member
    • Jul 2008
    • 507

    #1

    Client R8 / Server R12 are in QA

    Here is what they had to say
    The next release of the game client is currently in QA.
    We will perform another synchronized client/server update. It is expected to take place early next week.
    The client update will be roughly 500MB in size.

    Changelog:

    Server - Some potential sources for lag/rubberbanding have been eliminated
    Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
    Server - Log file for server admins: all remote admin interface commands/events are logged
    Server - Log file for server admins: major server events + all chat messages are logged
    Server - Idle kick is controllable
    Server - Profanity filter can be disabled
    Server - Teamkill-kick system is controllable
    Server - Ticket counts and bleed rate are controllable per-level
    Server - Infantry only mode available per-level
    Server - Initial spawn delay and respawn delay are adjustable
    Server - Server description can be up to 400 characters, and use "|" for line breaks
    Server - Banlist can contain up to 10.000 entries
    Server - reduced latency in packet handling

    Admin Interface - fixed the player.onKill spam that occasionally happened
    Admin Interface - ensured that player.onJoin events always report the player name
    Admin Interface - events triggered when people spawn
    Admin Interface - much more info on kills
    Admin Interface - detailed stats are reported at end-of-round

    Gameplay - Various minor level bugfixes
    Gameplay - Helicopter handling has been tweaked
    Gameplay - Weapon tweaks have been implemented based on PC public feedback
    Gameplay - Fixed technical hang when a crate was armed outside of the combat area
    Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
    Gameplay - Countermeasures can be fired when driving a helicopter
    Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
    Gameplay - Advanced Spotting scope works better
    Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)

    Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
    Server Browser – Added support for retrieving update progress
    Server Browser - Now refreshes information
    Server Browser - Join queue system when attempting to join a full server
    Server Browser - all settings are automatically saved between sessions
    Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well

    Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
    Client - Fixed some crashes
    Client - Toggle/hold crouch is user controllable
    Client - Toggle/hold zoom is user controllable
    Client - Vsync bugfixed for DX10/DX11
    Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
    Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
    Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
    Client - Improved Play Now functionality
    Client - Removed K/D ratio and Skill Level filters in the leaderboards
    Client - Any points you get while being dead will be added to your score
    Client - Reduced negative mouse acceleration
    Client - More informative disconnection/kick reasons

    Manual, for server administrators: http://static.cdn.ea.com/dice/u/f/bf...inistrator.zip
    <!-- / message --><!-- sig -->
  • rugerspur
    Member
    • Jul 2006
    • 15

    #2
    Re: Client R8 / Server R12 are in QA

    no joystick fix yet? sad dice just sad:shakehead:

    Comment

    • Guest

      #3
      Re: Client R8 / Server R12 are in QA

      Glad they're adding toggle and chopper countermeasures, both were needed. Looking like DICE is on-top of the patches now.

      Comment

      • imported_DaMaster
        Member
        • Aug 2008
        • 22

        #4
        Re: Client R8 / Server R12 are in QA

        Hopefully the helicopter will no longer be a sitting duck anymore.

        Also, I have to say the amount of support DICE is giving to BC2 is wonderful. Not to mention actually listening to what the community wants.

        Comment

        • l=l-ONeill-l=l
          Member
          • Aug 2007
          • 153

          #5
          Re: Client R8 / Server R12 are in QA

          NEED NEW MAPS. Love the game, but you can play same maps for so long.

          Comment

          • Kylee!
            Member
            • Apr 2007
            • 4161

            #6
            Re: Client R8 / Server R12 are in QA

            ... this patch might make the game playable again.

            Comment

            • Beav=OTF=
              Senior Member
              • Jun 2008
              • 247

              #7
              Re: Client R8 / Server R12 are in QA

              Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings


              This line has some of us worked up a bit. Is this to be taken as it can be modded?:shock:

              Comment

              • [Expletive Deleted]
                The Penetrator
                • Oct 2006
                • 2855

                #8
                Re: Client R8 / Server R12 are in QA

                Some of my personal favorites:

                Server - Some potential sources for lag/rubberbanding have been eliminated
                Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
                Server - reduced latency in packet handling

                Server Browser - Join queue system when attempting to join a full server

                Client - Fixed some crashes
                Client - Any points you get while being dead will be added to your score
                Client - Reduced negative mouse acceleration

                Many of these should also improve hit registration and detection, as well. The reduced latency in packet handling along with the lag/rubberbanding sources being removed should really help.

                Originally posted by [CF]3|Lt.Beav
                Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings


                This line has some of us worked up a bit. Is this to be taken as it can be modded?:shock:
                Originally posted by [Expletive Deleted]
                No, modified means non-standard. So you can have a normal server with FF=ON without it becoming hardcore. Or you can disable killer cam or HUD or whatever without going all the way hardcore. It will be a catch-all for ranked servers that aren't default HC or normal. It's something people on the forums wanted, I guess.
                I'm going to have to dig through Baza's posts to find my source. This has been part of an ongoing conversation, though.
                SOURCE

                Also, I really hope they actually balanced the weapons without creating another "flavor of the month" uber-weapon. Last night I killed a group of three assaults and all of them were using the AN-94. Three identical weapons lined up next to each other... I got my thousand kills on it before the patch and moved on. Isn't it boring to use the same weapon for much longer than that without trying anything else?

                Comment

                • Dangerdog
                  Member
                  • Oct 2007
                  • 1011

                  #9
                  Re: Client R8 / Server R12 are in QA

                  Server - Infantry only mode available per-level

                  If I'm reading this right that means we'll get Infantry Only mode for any map and any gametype. So IO squad deathmatch to IO conquest/rush.

                  or does the per-level thing mean that the map has to support IO mode for it to work?

                  Comment

                  • [Expletive Deleted]
                    The Penetrator
                    • Oct 2006
                    • 2855

                    #10
                    Re: Client R8 / Server R12 are in QA

                    I think the per-level thing means it will be an IO listing for the map alongside the normal listing for the map, so you can choose which maps to be IO and which to have vehicles in your server config without going all IO or all vehicular.

                    Comment

                    • CptainCrunch
                      I am the 1%
                      • Oct 2007
                      • 12976

                      #11
                      Re: Client R8 / Server R12 are in QA

                      Modified is for all the changes they are allowing with spawns, IO, and filters and all that, not modded. Now DICE is making the same mistake Treyarch did where you can change a bunch of things and never know what you are getting until you join the server. W@W was a fun game and very well done, but it was hard finding "normal" servers because of all the options.

                      Not that options are bad, but sometimes it can be too much.

                      Crunch
                      Twitter: @CptainCrunch
                      Battlelog/Origin: CptainCrunch

                      Comment

                      • McSteviee
                        Member
                        • Jan 2008
                        • 254

                        #12
                        Re: Client R8 / Server R12 are in QA

                        Looking forward to toggle crouch, queue system for full servers, and most of all points whilst you are dead.

                        IO will give more choice but there are not that many vehicles (compared to previous BF games) and some of the maps will suck without them.

                        I will reserve judgement on weapon tweaks though.

                        Comment

                        • iQue
                          Member
                          • May 2007
                          • 4925

                          #13
                          Re: Client R8 / Server R12 are in QA

                          Toggle/hold zoom. Drooooool.

                          Comment

                          • MrChris_CJ
                            Mudkips
                            • Jul 2005
                            • 2610

                            #14
                            Re: Client R8 / Server R12 are in QA

                            I'd like to be enthusiastic, but learned not to with Dice batches

                            heli tweaks, wanted those

                            weapon tweaks, if they fix the stuff they broke then sure

                            IO

                            :/

                            Comment

                            • ^Garf*uk*
                              Member
                              • Aug 2006
                              • 511

                              #15
                              Re: Client R8 / Server R12 are in QA

                              fix the ENTER key

                              Comment

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