R7 Client and R10 Server Changelog

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  • [MyIS]Tim
    Member
    • Jul 2008
    • 507

    #1

    R7 Client and R10 Server Changelog

    This just in from the BF Blog:

    Our current plan is to do final tests on the update and servers tonight and all being well we will look to release R7 client and R10 servers on Wednesday morning European time. While you wait for the release here are the details of the changelists for both the new client and server versions.



    In the mean time here is the R7 client changelist.



      • MP – New Server browser
      • MP – Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in.
      • MP – Crash fixes relating to ALT+TAB at different times throughout the game
      • MP – Hang fix when trying to connect to a full server multiple times
      • MP – Deletion of soldiers now possible through the account pages in game
      • MP – Removed screen flash during loading
      • MP – Added support for colour blind players
      • MP – Fixed crashes relating to faulty server banners
      • MP – Servers closing during connection no longer cause the client to hang
      • MP – Auto team swap reflects correctly in the scoreboard
      • MP – Fixed scoreboards when switching teams before spawning
      • MP – Rush scoreboards fixed
      • MP – Veteran ranks no longer display as “12”
      • MP – Isla Innocentes MCOM building fixed where knifing the fence would destroy the building
      • MP – Logout/Login button correctly reflects the player status
      • MP – Added minimum number of players needed to start a round
      • MP – Isla Inocentes welcome message on the loading screen now fits the text box area
      • MP – Reduced the brightness in Russian vehicles
      • MP – Medic gadgets now display correctly if the defib is not unlocked
      • MP – Server filter options are remembered
      • MP – Punkbuster filter now works as intended
      • MP – Scroll bar no longer overlays the Join Server button in the friends list panel
      • MP – CANCEL server refresh is implemented
      • MP – Zooming in on a friendly using the SAIGA no longer causes the crosshair to disappear
      • MP – The chat no longer displays the incorrect player name when appearing
      • MP – FoV switches to the default value of 55 when entering vehicles to prevent graphical glitches caused by wider FoV settings. The custom FoV returns when exiting vehicles.
      • MP – FoV no longer causes the UAV station to rotate
      • MP – Fix to correctly display the unlock progression at the end of round
      • MP – Chat functionality will no longer freeze after writing a partial message at the end of round
      • MP – One account can no longer connect to the same server multiple times
      • MP – Squad Death Match is correctly named during loading
      • MP – Server browser no longer gets a bad FPS when filtering Conquest
      • MP – Server info banners correctly clear between displays
      • MP – Setting display settings which the system hardware can not handle no longer makes the game unusable
      • MP – Correct camera collision for vehicles' heavy machine gun
      • MP – Game no longer crashes if the player sends a message in the loading screen
      • MP – Trying to join a full server no longer causes the game to hang on Please Wait message
      • MP – Most server filter options are remembered it doesn't remember the setting in dropdowns
      • MP – Kit/gadget loadout saved between sessions
      • SP – Fixed crashes when patching and trying to resume a campaign (there is now a message that you need to re-play the latest mission from the beginning)
      • SP – Fixed a crash after the “Upriver” mission end cinematic
      • SP – Supply create at “Resupply at Flynn’s create” objective now supplies weapon ammo
      • SP – Hang fix when reaching the objective “Destroy Enemy Zu23”
      • SP – Fixed hang after “Storm Cockpit” objective
      • SP – Changed melee attack raycast to be detailed
      • SP – Game no longer crashes when transitioning between SP_03B to SP_04A when installed in Polish
      • SP – Game no longer crashes when killed by the first two enemies in the trenches on SP_01 when installed in Italian
      • SP – Updating to R7 will invalidate your single player save game. If you update you will need to play your last mission from the start. If you do not update you will not be able to play multiplayer.




    Here is the R10 Server changelist



      • Punkbuster is required ON for ranked servers
      • Ranked servers cannot be started with a password
      • Autobalance message goes to text-chat instead of in the middle of the screen
      • Added weapon balance tweaks to a number of weapons – we are eagerly awaiting feedback!




    We aren't going to tell you what weapon balance tweaks we have done, we want your unbiased views on the changes before we detail what has changed. You can discuss the changelist over on the official BFBC2 PC forums here: http://forums.electronicarts.co.uk/b...0-servers.html



    Source...
  • ^Garf*uk*
    Member
    • Aug 2006
    • 511

    #2
    Re: R7 Client and R10 Server Changelog

    nice list there :)

    Comment

    • MrChris_CJ
      Mudkips
      • Jul 2005
      • 2610

      #3
      Re: R7 Client and R10 Server Changelog

      yer, good fixes (I want the visor fix!) especially the loadout saving

      and PB on, I can finally turn it on for my clans server and (barring it doesn't crash) can get it filled

      weapon balance changes worry me of course, but I am hoping they were smart and didn't go down the noob/CoD route (e.g. make everything do more damage)

      Comment

      • GeneralPatton
        Member
        • May 2005
        • 942

        #4
        Re: R7 Client and R10 Server Changelog

        Weapon Damages worry me too. Like, maybe the M16 will suck now ? Maybe the M60 will be the worst gun in the game ? Maybe the Gustav can't hurt a fly ?

        All of those guns bother me ... but generally when they dumb down weapons, it seems they dumb them down far too much.

        EDIT:
        Found out how many players are needed to start the server.
        Good question, you need 4 players to start a round now.

        Comment

        • [Expletive Deleted]
          The Penetrator
          • Oct 2006
          • 2855

          #5
          Re: R7 Client and R10 Server Changelog

          Originally posted by Bazajaytee
          Good question, you need 4 players to start a round now.


          Bam, said the lady.

          Comment

          • -{DM}-UniBoNGeR
            Member
            • Nov 2005
            • 8

            #6
            Re: R7 Client and R10 Server Changelog

            Bam! Glad I asked the question. hehe

            Comment

            • MrChris_CJ
              Mudkips
              • Jul 2005
              • 2610

              #7
              Re: R7 Client and R10 Server Changelog

              man they had better not damage mah M16 or I will rage

              all they need to do is tweak the M60 and the M1911

              explosives should get their own tweak patch

              Comment

              • [Expletive Deleted]
                The Penetrator
                • Oct 2006
                • 2855

                #8
                Re: R7 Client and R10 Server Changelog

                They're looking at removing rez invulnerability on the PC version in a future patch.

                Originally posted by rivalcartel
                Is rez invulerability being considered in the future?
                Its a new feature to the BF series and a pretty widely hated one

                Thnx for the patch notes - cant wait to try it

                Hoping for more server options like "turn rez invuln off"
                Or stuff for the competitive community
                - ability to choose a spawn point to start the match (currently if you its random - when you begin 1 team might get a spawn beside a ATV while the other gets a spawn a mile away from their ATV "ie white pass" )
                Originally posted by Bazajaytee
                Yes it is something we are looking at for the PC version of BFBC2.


                :yay:

                This should make the DX9 users pretty happy:
                Originally posted by Bazajaytee
                MP – Window on static guns is now transparent on DirectX 9 systems

                Comment

                • CptainCrunch
                  I am the 1%
                  • Oct 2007
                  • 12976

                  #9
                  Re: R7 Client and R10 Server Changelog

                  I hate the 4 to start a game. I hat waiting forever to get a game going. Oh well, at least its not 6, maybe that will be better.

                  No mention on the MG36 in HC mode or changing the verticle fly for all aircraft :/

                  Crunch
                  Twitter: @CptainCrunch
                  Battlelog/Origin: CptainCrunch

                  Comment

                  • [Expletive Deleted]
                    The Penetrator
                    • Oct 2006
                    • 2855

                    #10
                    Re: R7 Client and R10 Server Changelog

                    Originally posted by CptainCrunch
                    I hate the 4 to start a game. I hat waiting forever to get a game going. Oh well, at least its not 6, maybe that will be better.
                    I'm just hoping that means my hours of idle time trying to seed my server won't count as zero score hours anymore. It kills my SPM.

                    Comment

                    • =MNKY=Frosty
                      Member
                      • Oct 2007
                      • 1079

                      #11
                      Re: R7 Client and R10 Server Changelog

                      Originally posted by [Expletive Deleted]
                      I'm just hoping that means my hours of idle time trying to seed my server won't count as zero score hours anymore. It kills my SPM.
                      Amen to that.

                      Comment

                      • Mavrik347
                        Member
                        • Oct 2006
                        • 1383

                        #12
                        Re: R7 Client and R10 Server Changelog

                        Good solid patch. Apart from when I saw this:

                        MP – Added minimum number of players needed to start a round

                        My heart sank... It better not be like BF2 where if the server isn't totally full then it stops and everyone leaves.

                        Comment

                        • CptainCrunch
                          I am the 1%
                          • Oct 2007
                          • 12976

                          #13
                          Re: R7 Client and R10 Server Changelog

                          Originally posted by Mavrik347
                          Good solid patch. Apart from when I saw this:

                          MP – Added minimum number of players needed to start a round

                          My heart sank... It better not be like BF2 where if the server isn't totally full then it stops and everyone leaves.
                          I was the same way, but this time it only takes 4 to start a game. I am willing to try that out and see how it goes. Not that I have much choice

                          Crunch
                          Twitter: @CptainCrunch
                          Battlelog/Origin: CptainCrunch

                          Comment

                          • ShadowX8001
                            Member
                            • Jun 2007
                            • 632

                            #14
                            Re: R7 Client and R10 Server Changelog

                            I hope servers can change the 15 second spawn.

                            Comment

                            • Mavrik347
                              Member
                              • Oct 2006
                              • 1383

                              #15
                              Re: R7 Client and R10 Server Changelog

                              Originally posted by ShadowX8001
                              I hope servers can change the 15 second spawn.
                              Why? Seems pretty fair. I'm a fast loader and tend to get in before most people but I still think it's fair really...

                              Comment

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