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BC2 Server R9 Released

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  • BC2 Server R9 Released

    here is what they had to say
    We have just sent out servers labelled R9 to the server providers.
    Our initial plan of forcing PB to be ON when ranked mode is enabled has been delayed until R10. This is to allow us to gather some extra information from Punkbuster enabled servers to ensure all PB related issues are gone before we switch to PB ON = Ranked.

    The other changes are as follows:
    • admin.say command implemented
      - the output currently looks a bit funky on the game client, like so: Player: [Server]: <TEXT>
      but with the next game client it will look like: Server: <TEXT>
    • admin.yell to squad has changed (you need to specify both team and squad)
    • squad numbering has changed – the “no squad” squad has ID 0, and real squads are 1 and up.
    • Autobalance improved, it shuffles people both during and between rounds now, and does a better job.
    • mapList* commands reworked
    • banList* commands reworked
    • listPlayers command added
    • admin.listPlayers command reworked (GUID, kills, deaths, ping and score added)
    • Players have non-PB GUIDs now (these are distinct from PB GUIDs)
    • onChat event reworked
      - now it specifies target player subset as well
      - shows text before profanity filtering
      - client-originated chat messages starting with “/” make it to the server, and broadcast via onChat, but are not broadcast to other game clients
      - use “/!<COMMAND>” if you want to be able to send commands to your homemade rcon tools without showing the commands to other players
    • player.onAuthenticated added
    • player.onSquadChange, player.onTeamChange implemented
    • Couple of crash fixes
    • Support for “region” setting
    • banList.save bugfixed
    • mapList.nextLevelIndex is always pointing out which map will be run during the next round (so during round 1 on a 2-round map, the nextLevelIndex will point to the map currently being played)
    • exposed number of rounds per maps in maplist.txt, and via the remote admin commands
    Example maplist:
    RUSH
    levels/mp_012gr # runs with default number of rounds for the map
    levels/mp_012gr 0 # runs with default number of rounds for the map
    levels/mp_012gr 1 # run 1 round
    levels/mp_012gr 2 # run 2 rounds
    levels/mp_012gr 3 # run 3 rounds
    Example console commands:
    mapList.append levels/mp_012gr # add map with default number of rounds
    mapList.append levels/mp_012gr 0 # add map with default number of rounds
    mapList.append levels/mp_012gr 1 # add map with 3 rounds
    mapList.append levels/mp_012gr 2 # add map with 3 rounds
    mapList.append levels/mp_012gr 3 # add map with 3 rounds
    mapList.list # get maplist
    -> OK “levels/mp_012gr” “levels/mp_012gr” “levels/mp_012gr”

    mapList.list magic_extra_argument_which_will_be_named_in_an_hou r_or_so # get maplist, including number of rounds
    -> OK “levels/mp_012gr” “0” “levels/mp_012gr” “3” “levels/mp_012gr” “0” # get pairs of <MAPNAME, rounds of number>where 0 = default for that gamemode

    serverInfo
    -> OK <STUFF today already shown is that>“2” # After the current round finishes, there are 2 rounds left to play on the current map

  • #2
    Re: BC2 Server R9 Released

    some good things in there, I wonder if auto balance will work now

    Comment


    • #3
      Re: BC2 Server R9 Released

      Boy, they need to really fix up the server browser before they decide to force punkbuster enabled servers for ranked play.

      Comment


      • #4
        Re: BC2 Server R9 Released

        Wow, that was fast. Last update I read was just yesterday and it was a week out, at least. I hope they didnt rush this one.

        Crunch
        Twitter: @CptainCrunch
        Battlelog/Origin: CptainCrunch

        Comment


        • #5
          Re: BC2 Server R9 Released

          Originally posted by TGL|Badlizzard
          some good things in there, I wonder if auto balance will work now
          It does.

          Comment

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