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  • Update For Forgotten Hope 2

    [FH2]azreal64 posted this latest update information for Forgotten Hope 2:

    <a href="http://images.totalgamingnetwork.com/images/fh2m18hellcat.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_fh2m18hellcat.jpg" alt="" border="0" /></a>

    Hello and welcome back to another update of Forgotten Hope. Today we bring you a very fast tank killer and a first for the FH2 mod team.

    First up we have a brand new Allied tank-destroyer for our Normandy maps: The 76mm Gun Motor Carriage M18, or more commonly, the M18 Hellcat. Production began in July of 1943. Unlike the M10 tank destroyer, which used the chassis of the M4 Sherman, the M18 was designed completely from scratch to be a tank-destroyer. Its first taste of combat was in Italy, but the Hellcat also saw action in both north-west Europe, and in the Pacific. However, due to the poor quality of Japanese armor, the M18 was used in more of a fire support role. <!--more-->

    Armed with a 76mm gun and powered by Wright R-975 engine, the Hellcat was the fastest tracked vehicle of World War II, with top speeds reaching 60 mph (97 kph). This proved especially useful when flanking German tanks, since most had a fairly slow turret traverse speed. The M18 did have some drawbacks though. Mainly, it had very thin armor and could not take on the heavier German tanks in head-to-head engagements. Its open top also left the 5-man crew not only exposed to grenades and shell fragments, but the weather as well. The M18 Hellcat was made by Pointblank86.

    Next up, let us introduce to you what we hope will be a continuing series, the first Forgotten Hope 2 Dev Blog. Today's update focuses on one of the newer developers, spitfire05 and some of the new features he has coded for FH2. Enjoy!

    Hey there. I'm Spitfire05. I joined the development team one and a half a months ago, and I mainly write python scripts and work on tweaking various code for FH2. I want to start this first dev blog by speaking of two new gameplay features.

    Spawnwaves:
    With the next patch we'll be introducing a new gameplay change, called Spawnwaves. Originally brought up by developer Natty Wallo and inspired by the same BF1942 feature, many of our old timers will be familiar with this new addition. My hope is that this will add another layer of teamwork and immersion to FH2. The idea is to have the players spawn within the same general time frame and therefore boost the immersion and reinforce the idea that you're not alone on the battlefield.

    The new spawnwave system is very simple. Basically, the server automatically counts down in pre-determined intervals (set by server admins). When this countdown reaches zero, everyone on your team (who is dead) will be given a window of 7 seconds to spawn. At which point, another countdown will begin and the process will repeat. In essence, the player will have to do nothing but wait, and will look 100% identical to the older BF1942 spawnwave feature.

    Team Spawnpoints:
    I've been working on another gameplay feature that's been implemented into the next patch. A team-spawnpoint system, also proposed by Natty Wallo. What this will allow our mappers to do, is to have an easy way to add spawnpoints usable for only one team, and another set of spawnpoints at that same flag that are only usable by the other team. A picture is worth a thousand word, so here's a simple demonstrative image.

    My hope with this is to cut down on the amount of dummy flags on maps (which had to be used to achieve the same effect but was a lot more complex) and more importantly reduce the amount of spawn-camping on certain maps.

    I hope you've enjoyed reading about these new mod components, and more-so, our first dev blog.

    Looks like some nice additions. Be sure to check out this mod.

    Source
    Twitter: @CptainCrunch
    Battlelog/Origin: CptainCrunch

  • #2
    Re: Update For Forgotten Hope 2

    Wow, at the rate they release stuff it will be "forgotten."

    Comment


    • #3
      Re: Update For Forgotten Hope 2

      Originally posted by Shellshock_762
      Wow, at the rate they release stuff it will be "forgotten."
      Not really; it's a fully playable mod as it is. I play it on a regular basis, and it's infinitely better than vanilla. There are usually 1 or 2 fully populated 64 player servers to choose from, with a couple more smaller ones, so there are no difficulties finding a match either.

      Comment


      • #4
        Re: Update For Forgotten Hope 2

        Originally posted by Shellshock_762
        Wow, at the rate they release stuff it will be "forgotten."
        What do you mean? I feel hopeless by typing this as your probably a lil boy jumping around and begging for a new release with a zillion amounts of new stuff every month, but thats not how it works.

        Last large patch was released in January, thats only 2 months away and a new patch is already coming in the following months, plus the stuff you see in news renders was done some time ago, theres much more to be seen but the developers choose to not show it yet.

        This guy makes me clueless.

        Comment


        • #5
          Re: Update For Forgotten Hope 2

          The guy hasn't even been here for a month, what does he know.

          Anyway the good old spawn waves system from BF1942 will increase the immersion even more.

          Comment


          • #6
            Re: Update For Forgotten Hope 2

            awesome! Man old fh vet speaking here and the mod so far is great cant wait for the hellcat though lol. Hope to see this mod in BF3 as well!

            Comment


            • #7
              Re: Update For Forgotten Hope 2

              Do any of you play on the European 762 ranked servers at all? I'm in the mood for some TBF2 squadplay fun.

              Comment


              • #8
                Re: Update For Forgotten Hope 2

                Originally posted by Eglaerinion
                The guy hasn't even been here for a month, what does he know.
                Yes, going by registration of an account is a good way to judge how long someone has been playing battlefield 2/ visiting this site.

                (FYI, I've been playing bf2 since 2005 and visiting this site for several years)

                I've played FH2 and it is good, but its 5 years from the release of bf2.

                1 or 2 full servers? That's not exactly something to brag about. Usually those servers are full of europeans so their pings are 150+.

                Comment


                • #9
                  Re: Update For Forgotten Hope 2

                  Originally posted by Shellshock_762
                  Yes, going by registration of an account is a good way to judge how long someone has been playing battlefield 2/ visiting this site.

                  (FYI, I've been playing bf2 since 2005 and visiting this site for several years)

                  I've played FH2 and it is good, but its 5 years from the release of bf2.

                  1 or 2 full servers? That's not exactly something to brag about. Usually those servers are full of europeans so their pings are 150+.
                  Having a steady playerbase and a full server always to play on a BF2 mod right after a new battlefield game has been released is something to brag about.

                  Comment


                  • #10
                    Re: Update For Forgotten Hope 2

                    Originally posted by Flt. Sgt. Powderhound
                    there are no difficulties finding a match either.
                    Provided you're within ping limits of the Western European or North American servers.

                    Originally posted by Leopardi
                    Having a steady playerbase and a full server always to play on a BF2 mod right after a new battlefield game has been released is something to brag about.
                    Mind if I brag about PR then? JK.

                    Comment


                    • #11
                      Re: Update For Forgotten Hope 2

                      Nowadays it's just PR and FH2 who both have a steady playerbase as a BF2 mod, always populated servers. Though in weekends the populated servers of FH2 are roughly around 10, 4 of which are filled to the brim.

                      Comment


                      • #12
                        Re: Update For Forgotten Hope 2

                        Also LAN, i always play with my brother on LAN its fun even if only two humans play with 900 bots lol. Btw Goldeneye source (HL2 mod) has 42~50 servers with 5 at most populated still i always managed to find a well populated server.

                        Comment


                        • #13
                          Re: Update For Forgotten Hope 2

                          The Bf engine really does not do FH2's artwork justice

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