This just in from the G4:

One of the most unlikeliest candidates for PlayStation Move implementation has to be SOCOM: US Navy SEALs 4. This isn’t necessarily a bad thing, it’s just…unexpected. And that can sometimes lead to great things. Or it can end up being a huge disappointment. It’s too early to say what SOCOM 4’s fate will be, but Andrew Pfister recently took the game for a brief spin during GDC 2010, and here's a taste of what he saw:
"On the primary Move controller, you point at the screen to direct your aiming direction; the sub-controller’s analog stick is used for directional movement, strafing in particular. Even though this version of SOCOM 4 is still very much a work-in-progress, the effect was achieved as I ran through the war-torn map."
You can find Andrew's full preview right here. And remember to check out our GDC 2010 page for all the latest news and previews.
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Source...

One of the most unlikeliest candidates for PlayStation Move implementation has to be SOCOM: US Navy SEALs 4. This isn’t necessarily a bad thing, it’s just…unexpected. And that can sometimes lead to great things. Or it can end up being a huge disappointment. It’s too early to say what SOCOM 4’s fate will be, but Andrew Pfister recently took the game for a brief spin during GDC 2010, and here's a taste of what he saw:
"On the primary Move controller, you point at the screen to direct your aiming direction; the sub-controller’s analog stick is used for directional movement, strafing in particular. Even though this version of SOCOM 4 is still very much a work-in-progress, the effect was achieved as I ran through the war-torn map."
You can find Andrew's full preview right here. And remember to check out our GDC 2010 page for all the latest news and previews.
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