Bad Company 2 Multiplayer Weapons Guide

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • RecklessAshlez
    Member
    • Jun 2010
    • 1

    #16
    Re: Bad Company 2 Multiplayer Weapons Guide

    M95 1 hit? wtf, its a .50cal, its a anti material rifle, that means its not really ment for people, but for light armour like apcs.

    Comment

    • Unregistered

      #17
      Re: Bad Company 2 Multiplayer Weapons Guide

      so you're saying that if the weapon is made to go through sheet metal, it wouldn't kill a person in 1-hit?



      hahahaha.

      Comment

      • Unregistered

        #18
        Re: Bad Company 2 Multiplayer Weapons Guide

        Originally posted by Unregistered
        so you're saying that if the weapon is made to go through sheet metal, it wouldn't kill a person in 1-hit?



        hahahaha.
        Exactly. Stopping power only depends only remotely on penetration, the projectile just has to reach vital areas (which any .223+ cartridge will accomplish).

        Energy release on target is way more important when you're dealing with soft targets. A straight wound cavity from a FMJ bullet will not drop a target. A frangible, soft tip or hollow point bullet will. Go ask a hunter.

        Comment

        • Unregistered

          #19
          Re: Bad Company 2 Multiplayer Weapons Guide

          Originally posted by Unregistered
          Exactly. Stopping power only depends only remotely on penetration, the projectile just has to reach vital areas (which any .223+ cartridge will accomplish).

          Energy release on target is way more important when you're dealing with soft targets. A straight wound cavity from a FMJ bullet will not drop a target. A frangible, soft tip or hollow point bullet will. Go ask a hunter.
          i am a hunter and i agree completly, MW2 annoys me because somehow FMJ does more damage, a hollow point is much more nasty, and you can drop a guy by shooting him in the foot with a M95

          Comment

          • troybob
            Member
            • Sep 2007
            • 2823

            #20
            Re: Bad Company 2 Multiplayer Weapons Guide

            Originally posted by Unregistered
            i am a hunter and i agree completly, MW2 annoys me because somehow FMJ does more damage, a hollow point is much more nasty, and you can drop a guy by shooting him in the foot with a M95
            He's talking about a soft target. FMJ's do more damage after going through body armor. An HP round would disipate energy too quickly at the body armor to do as much damage as a penetrating and now deformed FMJ.

            So in summary - hollowpoints are bad versus armor because hollowpoints expend their energy starting at impact much more than FMJ.

            Comment

            • [Expletive Deleted]
              The Penetrator
              • Oct 2006
              • 2855

              #21
              Re: Bad Company 2 Multiplayer Weapons Guide

              Uh, this isn't the MW2 section...

              But people really need to quit looking at the stupid weapon bars in games. They lie. FMJ doesn't add damage in MW2, it just makes penetration shots lose less damage. The base damage without going through any objects is exactly the same.

              Comment

              • CptainCrunch
                I am the 1%
                • Oct 2007
                • 12976

                #22
                Re: Bad Company 2 Multiplayer Weapons Guide

                Originally posted by [Expletive Deleted]
                Uh, this isn't the MW2 section...

                But people really need to quit looking at the stupid weapon bars in games. They lie. FMJ doesn't add damage in MW2, it just makes penetration shots lose less damage. The base damage without going through any objects is exactly the same.
                I think this sums it up.

                Crunch
                Twitter: @CptainCrunch
                Battlelog/Origin: CptainCrunch

                Comment

                Working...