Bad Company 2 PC Graphic Details

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  • CptainCrunch
    I am the 1%
    • Oct 2007
    • 12976

    #1

    Bad Company 2 PC Graphic Details

    A good article on the Battlefield Blog:

    Introduction
    My name is Johan Andersson (Twitter: repi) and I'm one of the architects working on our proprietary Frostbite engine here at DICE.

    We've had numerous requests to go through in more detail about what kind of graphical features & options that exists in Battlefield: Bad Company 2 for the PC. So this is an attempt at just that.

    Battlefield: Bad Company 2 is based on Frostbite 1.5, but with multiple enhancements and a lot of specific effort spent on building it up and for the PC as this is the first time Frostbite is used on PC.

    DX9/DX10/DX11
    Frostbite 1.5 on PC is designed for DirectX 10 as a base, this enables us to easily support all the advanced graphics features that we use on the consoles, and much more! DX10 is a very modern graphics API and gives us a lot of flexibility as a developer.<!--more-->

    DX10 has one unfortunate draw back though; it is only supported on Windows Vista and Windows 7, not the now 9 year old Windows XP. And as we have a big PC fan base, where not everyone may have transitioned over to Vista or Windows 7 yet, we have also added a rendering path that uses the old DirectX 9.

    The DX9 path is quite efficient but lacks some of the features that we have on DX10 like anti-aliasing and HBAO.

    For everyone with the new generation of graphics card, like the AMD Radeon 5xxx series or the upcoming Nvidia Geforce 4xx, we've also added support for DirectX 11. The primary uses of DX11 in Bad Company 2 is to soften all the dynamic shadows as well as to improve performance in general with a few smaller DX11 optimizations that we are using.

    The detection and usage of DX9/DX10/DX11 is done automatically, the game selects the highest possible version available with your graphics card and OS. If you want to force a given path you can do that in the Settings.ini file by setting 'DxVersion' to any of these options: 9, 10, 11 or auto (default).

    The Settings.ini file can be found in My Documents\BFBC2 directory.

    AMD Eyefinity
    Bad Company 2 supports AMD's Eyefinity rendering mode where you can have 3 (or 6!) monitors connected to a single graphics card. The game will then detect that mode and the very wide aspect ratio and render using a wide horizontal field of view and keep the menus & HUDs on the middle display. This can create a very immersive experience if you have the hardware required.

    Elmnator1 posted this Youtube video showing Eyefinity in the Bad Company 2 PC Beta on his nice setup:
    <object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/KuG48HHlYTQ&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/KuG48HHlYTQ&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

    Nvidia 3D Vision
    We've been working together with engineers from Nvidia for adding proper support for 3D Vision stereo rendering in Bad Company 2 PC. This support is not enabled in the beta but it will be included in a patch shortly after the release of the retail game.

    3D Vision works by rendering a picture for each eye every frame together with a slight offset. Then the 3D glasses together with the compatible displays and drivers correctly select which frame each eye sees to create actual depth perception in the game.

    We are also looking forward to trying out the upcoming multi-monitor stereo rendering: 3D Vision Surround.

    Expect to see & hear more about both 3D Vision and 3D Vision Surround in Bad Company 2 after the beta!

    HBAO
    HBAO stands for Horizon-based Ambient Occlusion and is a rendering technique developed by Nvidia originally and that we have integrated into Frostbite for use on all DX10 and DX11 graphics cards.

    It is a technique that creates soft & realistic contact shadows between objects and can really enhance the visuals but in a quite subtle way. It can be a demanding effect for the graphics card and as such is primarily meant for more higher-end cards. It only is a cost on the GPU, not the CPU.

    Since the PC Beta we've done a bunch of optimizations on the effect together with both Nvidia and AMD, so if you had performance problems with it before: please give it a shot again in the retail game if you have a modern & fast GPU!

    For the full technical details about how HBAO works, see this presentation by Nvidia from SIGGRAPH 2008: Image-Space Horizon-Based Ambient Occlusion.

    Field of View
    BC2 uses approximately the same vertical field-of-view on all platforms and modes. But as we support arbitrary monitor aspect ratios, you can get different horizontal FOV on different monitor setups - the wider monitor you have the wider horizontal FOV you get, i.e. you actually see more on the sides of the screen.

    As widescreen monitors nowadays are even more common (and actually: the new standard) we felt it was very important to support them properly. Which we do in BC2 thanks to handling arbitrary aspect ratios. A positive side effect of this is that Eyefinity also works as it should, i.e. just like a single very wide monitor.

    We've seen overwhelming positive feedback for the out-of-the-box support of Eyefinity, but a few select people have voiced some concern that the wide FOV when playing with Eyefinity would be considered cheating. But now when people have been playing the Beta we haven't heard any feedback that Eyefinity have actually been a big practical competitive advantage, it is meant to give you only extra peripheral vision.

    The PC as a platform is inherently not a 100% fair playing field as people have always had varying performance, network connection, hardware setups, input devices and new technology - which is also one of the strengths of the platform and something we, and many PC players, would like us to embrace & utilize.

    If the community later collectively agrees that Eyefinity is an actual big advantage in multi-player we can look into potentially having it as a server option, but don't think that will be needed.

    Another much requested topic is to have a customizable FOV. This is not implemented in the PC Beta, but we are adding a customizable FOV for a future retail patch. The feedback from the Beta about servers, performance & stability have been of a higher priority and needed to be solved first.

    Misc
    The 'High' texture detail level is not included in the PC beta, but is in the retail game which increase texture resolution a bit.

    Support for multiple GPUs (AMD Crossfire / Nvidia SLI) in the first PC Beta build was only partially working and could cause visual artifacts. This is improved on in the latest Beta client and since that version we have done additional performance scaling improvements that should be a good benefit.

    We would like to thank both AMD and Nvidia for their technical support and assistance during the development of Bad Company 2. Both with the PC-only advanced features and with helping to make sure the game runs and performs well a wide range of graphics cards and configurations. Special thanks to Louis Bavoil (Nvidia) and Nicolas Thibieroz (AMD).

    Future
    If you are interested in more details about DirectX 11 as well as some sneak peaks and technical details about our upcoming Frostbite 2 engine, AMD recently did a big interview with me in their on the AMD Underground blog: "11 Days of DirectX 11: DICE". The longer full interview is also available as an pdf here.

    Keep in mind that the interview is about the future, beyond Bad Company 2.

    -- repi

    Source
    Twitter: @CptainCrunch
    Battlelog/Origin: CptainCrunch
  • jimykx
    No, I AM your father!
    • Jan 2010
    • 6640

    #2
    Re: Bad Company 2 PC Graphic Details

    It sounds too good for me xD. Or better... too good for my graphic card.
    Anyways any news on theee.. graphic optimizing on the retail version or smth??

    Comment

    • CptainCrunch
      I am the 1%
      • Oct 2007
      • 12976

      #3
      Re: Bad Company 2 PC Graphic Details

      Originally posted by jimykx
      It sounds too good for me xD. Or better... too good for my graphic card.
      Anyways any news on theee.. graphic optimizing on the retail version or smth??
      All I can say for sure is that the newer beta client is much improved and that 8 hours ago they announced the BC2 is now gold, so whatever fixes they have done are done and patches will have to fix the rest.

      Nothing else that I have read, but I can't be everywhere

      Crunch
      Twitter: @CptainCrunch
      Battlelog/Origin: CptainCrunch

      Comment

      • jimykx
        No, I AM your father!
        • Jan 2010
        • 6640

        #4
        Re: Bad Company 2 PC Graphic Details

        Hehe.To bad i keep seeing people getting like more than 20 fps with the update, and i almost noticed no difference on my laptop.Its still the only one that i have to run on low and the fps went just like from 30 fps to 35. Its funny cause i notice too a slightly improve in fps(almost nothing but visible) when i pass my sound from the "hifi (default)" to "headphones".

        Comment

        • puttykitties
          Member
          • Feb 2010
          • 3

          #5
          Re: Bad Company 2 PC Graphic Details

          Man, DICE devs are seriously putting all the efforts into making this as great as possible. XD

          Comment

          • CptainCrunch
            I am the 1%
            • Oct 2007
            • 12976

            #6
            Re: Bad Company 2 PC Graphic Details

            I am a bit surprised no one has mentioned the video with the guy having 3 monitors. Why needs FOV when you can have that?

            Crunch
            Twitter: @CptainCrunch
            Battlelog/Origin: CptainCrunch

            Comment

            • Chaoszx
              Member
              • Jan 2010
              • 78

              #7
              Re: Bad Company 2 PC Graphic Details

              I'm confused. Why do they support Eyefinity, say it's not imbalanced, and then not allow us to change FOV, or at least not leave FOV like other FPS games because it's not balanced? Unless I missed something and they trashed their original FOV idea?

              Comment

              • jimykx
                No, I AM your father!
                • Jan 2010
                • 6640

                #8
                Re: Bad Company 2 PC Graphic Details

                Originally posted by Chaoszx
                I'm confused. Why do they support Eyefinity, say it's not imbalanced, and then not allow us to change FOV, or at least not leave FOV like other FPS games because it's not balanced? Unless I missed something and they trashed their original FOV idea?
                Exactly, i heard them saying a lot of stuff like: "We want to keep this game as mutch balanced as possible..." for example that was the excuse i heard for not beeing able to change the mouse sensiblity at vehicles.

                Comment

                • CptainCrunch
                  I am the 1%
                  • Oct 2007
                  • 12976

                  #9
                  Re: Bad Company 2 PC Graphic Details

                  RIGHT! AND YET you can have three monitors?

                  So basically if you have the money to blow, you can do what you want.

                  Crunch
                  Twitter: @CptainCrunch
                  Battlelog/Origin: CptainCrunch

                  Comment

                  • vfn4i83
                    Member
                    • Mar 2007
                    • 130

                    #10
                    Re: Bad Company 2 PC Graphic Details

                    Thats just laziness.

                    To imply that a game is build for a PC you can add more options for mouse sensitivity and thats just not true with that game. It is a direct port from 360, as all of then are, just cause is easy to build a console game and port it to PCs, after all they are build on PCs, but coded especially for limited hardware.

                    The time they spent adding more graphic options, that none use for the time first year or will notice, ever, they could spent enhancing the code and make it more stable, better GUI, more options and harder to hack/cheat.

                    Comment

                    • Chaoszx
                      Member
                      • Jan 2010
                      • 78

                      #11
                      Re: Bad Company 2 PC Graphic Details

                      We need to push this question somehow. I mean, it's blatantly obvious. You support eyefinity, but not a change in FOV? lolwut?

                      This type of thing honestly gets to me. I love this game and think it has amazing potential, but these small yet highly ignorant choices are bottlenecking the game's quality.

                      Comment

                      • Rambo
                        TBF FOREVER!
                        • Aug 2005
                        • 3022

                        #12
                        Re: Bad Company 2 PC Graphic Details

                        Uh hum! video posted 3 weeks ago

                        http://www.totalgamingnetwork.com/sh...2-5760-x-1080-!!

                        Comment

                        • CptainCrunch
                          I am the 1%
                          • Oct 2007
                          • 12976

                          #13
                          Re: Bad Company 2 PC Graphic Details

                          Originally posted by Rambo
                          Yeah, and my question still applies. Why 3 monitors but no FOV increase?

                          Crunch
                          Twitter: @CptainCrunch
                          Battlelog/Origin: CptainCrunch

                          Comment

                          • The_Eliminator
                            Senior Member
                            • Aug 2006
                            • 5486

                            #14
                            Re: Bad Company 2 PC Graphic Details

                            I could have sworn that in the recent Q&A they said there WOULD be an option to change the FOV?

                            EDIT:

                            Gamestar: It the field of view already set?

                            Patrick Bach: No. This is also a reason why we do the beta testing. We look at different solutions currently. Some players are happy with the actual field of view, others are disappointed. The retail version will offer the possibility to scale this a bit. But we don't know yet how we are going to offer this option. We want to balance this game as good as possible and it shouldn't be that the one wins who uses the smartest settings. It should get as fair as possible.

                            Comment

                            • jake_
                              Fitter, Happier.
                              • Mar 2007
                              • 4959

                              #15
                              Re: Bad Company 2 PC Graphic Details

                              Originally posted by The_Eliminator
                              I could have sworn that in the recent Q&A they said there WOULD be an option to change the FOV?

                              EDIT:

                              Gamestar: It the field of view already set?

                              Patrick Bach: No. This is also a reason why we do the beta testing. We look at different solutions currently. Some players are happy with the actual field of view, others are disappointed. The retail version will offer the possibility to scale this a bit. But we don't know yet how we are going to offer this option. We want to balance this game as good as possible and it shouldn't be that the one wins who uses the smartest settings. It should get as fair as possible.
                              Exactly! I have a feeling they will increase the FOV a bit. We only have the PC BETA at this point, not the final product. So don't judge the final game without having seen it first.

                              Comment

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