TF2 and Day of Defeat: Source Updates Released

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    TF2 and Day of Defeat: Source Updates Released

    Valve relesaed a few updates tonight for both Team Fortress 2 and Day of Defeat: Source.
    • Engine
    • Enabled Steam Cloud support for key bindings and custom spraypaint images
      - Added Options->Multiplayer->Advanced option to toggle off/on: default is on

      Team Fortress 2
    • Added new Highlander mode.
      - 9 players allowed per team.
      - Restricts each team to 1 of each class.
      - Use mp_highlander (0/1) to toggle off/on: default is 0
    • Added "bots" to the server's sv_tags convar if the server is running bots.
    • Fixed a weapon name localization issue.
    • Fixed the "tf_teamtalk" server convar not controlling text chat between living/dead teammates.
    • Updated the map CTF_DoubleCross
      - Fixed the map not ending correctly when using mp_timelimit.
      - Changed to prevent Engineers from building on top of the shack in each base.
    • Updated the map Arena_WatchTower
      - Fixed a case where players could open and get stuck on the starting gates before the round start.
      - Improved clipping to prevent people from getting out of the map.
      - Optimized the map for better performance.


    As usual, restart your Steam clients to grab this latest update.
Working...