Q&A from Teknogods

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  • CptainCrunch
    I am the 1%
    • Oct 2007
    • 12976

    #1

    Q&A from Teknogods

    =MNKY=Frosty sent a link with an update of the work Teknogods are doing:

    Hi there

    Here’s some quick Q&A:

    Q: Do I have to run the game again to connect to another IP?
    A: Yes and No. The game runs with pre-set server IP from the loader (F9 triggers connection), but you can use a console command to connect elsewhere, for example:
    >> tk_connect_mp 192.168.0.15 28960
    Q: So, we are getting a console?
    A: Yes, even three. One, called WinConsole is a separate window, second, called DevConsole is a custom overlay console visible in-game. Third one is the original console, but it can be opened only with the .159 build of the game. You can type in commands using all three of them!
    Q: Why on the videos we don’t see any console being used?
    A: Simple, I was using FRAPS for the video capturing and it doesn’t capture separate windows such as WinConsole.
    Q: Server-browser?
    A: Yes, final loader will have a server browser with 2 tabs: online games (internet connection required) and local games (no interned connection required). <!--more-->
    Q: What about our stats?
    A: Loader will ask you for your ‘ID name’ which will be locally assigned to your stats/power-ups etc. Nickname can be set using a different edit box (currently changeable using the console).
    Q: Will it be possible to host a game for more than 18 players?
    A: I need to test how stable this patch is. If the tests go fine I will put it into the final version.
    Q: Dedicated server mode. How is it?
    A: Loader will run the game with super-minimum gfx requirements. WinConsole will be open. Later, loader will automatically execute server.cfg file. Map rotation should work. Remote administration – maybe, depends on the demand.
    Q: Why is it Steam-less? It will allow pirates to run the game!
    A: Well, two reasons. First one, steam emulation is a key feature which makes it all work. It’s not just optional. Second, with your original Steam, our loader could be detected as a cheat and your account could get banned. We might code a DRM module that would make sure user has a legit copy installed, but DRMs as we all know, can be easily bypassed, resulting all this hard work being a waste of time.

    Oh, and here is another short video:
    <object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=8594307&amp;server=vimeo.com &amp;show_title=1&amp;show_byline=1&amp;show_portr ait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=8594307&amp;server=vimeo.com &amp;show_title=1&amp;show_byline=1&amp;show_portr ait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><p><a href="http://vimeo.com/8594307">TeknoGods - MW2 - Hosting a game for 127 players</a> from <a href="http://vimeo.com/user916091">smurfette</a> on <a href="http://vimeo.com">Vimeo</a>.</p>


    It looks like this project is really coming together and a lot further along than anyone thought.

    Source
    Twitter: @CptainCrunch
    Battlelog/Origin: CptainCrunch
  • bradino27
    We've been...JAMMED!
    • Jul 2007
    • 666

    #2
    Re: Q&amp;A from Teknogods

    "Uh oh! This video no longer exists."
    lol

    Comment

    • CptainCrunch
      I am the 1%
      • Oct 2007
      • 12976

      #3
      Re: Q&amp;A from Teknogods

      Uh oh!

      Wonder if they are getting too many hits?

      Crunch
      Twitter: @CptainCrunch
      Battlelog/Origin: CptainCrunch

      Comment

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