Found this on JDs twitter page:
Keep an eye out and we will keep you updated as well.
As for the patch itself, not much has been mentioned about it other than a few fixes to finalize the game. This is most likely the last patch for W@W.
Source
UPDATE:
Did some digging in the W@W forums and this was posted: <!--more-->
Source
So a little birdie told me that the PC Patch 1.7 will release tomorrow... Stay tuned =).
Keep an eye out and we will keep you updated as well.
As for the patch itself, not much has been mentioned about it other than a few fixes to finalize the game. This is most likely the last patch for W@W.
Source
UPDATE:
Did some digging in the W@W forums and this was posted: <!--more-->
Hey guys,
We're aiming for a release of the patch tomorrow mid-day - will update tomorrow with details. But It looks like Patch 1.7 will be here in time for Thanksgiving =).
The final release notes are as follows:
-Fixed an MP server crash exploit.
-Fixed a voice chat crash on systems with no default recording device selected.
-Fixed an issue causing erroneous duplicate qport errors.
-Server admins can disable team switching by setting g_allow_teamchange to 0. Players will be restricted to Auto-Assign in team-based gametypes.
Additionally, the Linux 1.7 dedicated server will include:
- Fixes impure server warnings for custom maps.
- Fixes HTTP redirect for custom maps.
Regards,
-JD
We're aiming for a release of the patch tomorrow mid-day - will update tomorrow with details. But It looks like Patch 1.7 will be here in time for Thanksgiving =).
The final release notes are as follows:
-Fixed an MP server crash exploit.
-Fixed a voice chat crash on systems with no default recording device selected.
-Fixed an issue causing erroneous duplicate qport errors.
-Server admins can disable team switching by setting g_allow_teamchange to 0. Players will be restricted to Auto-Assign in team-based gametypes.
Additionally, the Linux 1.7 dedicated server will include:
- Fixes impure server warnings for custom maps.
- Fixes HTTP redirect for custom maps.
Regards,
-JD
Source

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