An interesting article posted over at G4 is sure to bring back many memories for longtime Call of Duty fans. In the article, the team tries to narrow down all of the series' classic moments to their five favorites. Check it out:
You can check out the other three choices here. Do you agree with these choices, or have a few key moments been overlooked?
<a href="http://images.totalgamingnetwork.com/images/Five-Favorite-Call-of-Duty-Moments.1257814954.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_Five-Favorite-Call-of-Duty-Moments.1257814954.jpg" alt="" border="0" /></a>
Number Five: "Car Ride" -- Call of Duty
The opening of Call of Duty has you go through the requisite movement and weapons training, and then drops you right into the fray of France. The first few mission objectives, while intense, are standard enough…that is until you hop into the car with Pvt. Moody. This is our first glimpse at IW's ability to design those rollercoaster moments, with the car careening through the countryside, weaving through German defenses and narrowly avoiding the business end of a Panzer tank. The opening statement was clear: "This is what we're doing with Call of Duty. Enjoy."
Number Four: "Shock and Awe" -- Call of Duty 4
It's not so much the mission itself, but what happens at the end of it. There are few images more dreadfully awe-inspiring than the flash and billowing mushroom cloud resulting from a nuclear explosion. When presented as the primary threat in a work of fiction (like say 24, or various Tom Clancy books), the day is usually saved in the nick of time. But when it's not (like in that one episode of 24, or that one Tom Clancy book), the impact is enormous. The end of "Shock and Awe" was completely unexpected, and because IW gave you control as you spent your final moments crawling futilely toward help that wasn't there, it didn't just change the tone of the game, but it told us that the safeties were off for all IW games going forward. If you're willing to set off a nuke, then anything goes.
The opening of Call of Duty has you go through the requisite movement and weapons training, and then drops you right into the fray of France. The first few mission objectives, while intense, are standard enough…that is until you hop into the car with Pvt. Moody. This is our first glimpse at IW's ability to design those rollercoaster moments, with the car careening through the countryside, weaving through German defenses and narrowly avoiding the business end of a Panzer tank. The opening statement was clear: "This is what we're doing with Call of Duty. Enjoy."
Number Four: "Shock and Awe" -- Call of Duty 4
It's not so much the mission itself, but what happens at the end of it. There are few images more dreadfully awe-inspiring than the flash and billowing mushroom cloud resulting from a nuclear explosion. When presented as the primary threat in a work of fiction (like say 24, or various Tom Clancy books), the day is usually saved in the nick of time. But when it's not (like in that one episode of 24, or that one Tom Clancy book), the impact is enormous. The end of "Shock and Awe" was completely unexpected, and because IW gave you control as you spent your final moments crawling futilely toward help that wasn't there, it didn't just change the tone of the game, but it told us that the safeties were off for all IW games going forward. If you're willing to set off a nuke, then anything goes.
You can check out the other three choices here. Do you agree with these choices, or have a few key moments been overlooked?
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