FH2: The Mickey Mouse Club

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  • =98=
    Member
    • Oct 2006
    • 10299

    #1

    FH2: The Mickey Mouse Club

    Before the report on this mod, I must apologise for not getting updates out quicker. We are having a re-structuring in the staff and as such, some stories have got by us. Hopefully we shall miss no more, but, if one does get through, please don't hesitate to send a member of staff a PM or submit the story here. Thank you :)

    With that out the way, we present to you, the new (or nearly!), Forgotten Hope 2 update, titles "The Mickey Mouse Club". Here is what they had to say:
    Hello and welcome back to another update of Forgotten Hope. It's been a while since our last news, but we're back on track after our short post-release vacation. Today, we have three renders of brand new vehicles for our next patch, but before we carry on to those, we have some announcements...

    First off, we just want to say we are all very glad with the enthusiastic reception of patch 2.2. There has been a definite increase in player count and the comments on the forum have been almost exclusively positive. To make sure all our new players keep playing, we are currently working on a small patch, which mainly focuses on adding more maps to our Normandy Theater of War. Of course, as you will see in this update, we will also add more vehicles and weapons to this patch. Secondly, we have added yet another new developer to our ranks. Please welcome Darren01, who modeled and skinned today's Bedford QL.

    Our first render of today is of the British Crusader Mk III AA tank, which will be the allied counterpart to the German Wirbelwind on Operation Totalize in the next patch. The original Crusader tank was made by Omni and Toddel converted it into the anti-aircraft variant.

    <a href="http://images.totalgamingnetwork.com/images/Crusader3AA.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_Crusader3AA.jpg" alt="" border="0" /></a>

    As the Crusader tank was being replaced by the more capable Cromwell, the last tanks of the series were produced without a turret, so they could be converted into 'special purpose vehicles'. One such special vehicle is this Crusader Mk III Anti-Aircraft tank, armed with twin 20mm Oerlikons. Around 300 vehicles were converted and used in the early stages of the Western Europe campaign. Their not-so-glorious career ended after only three months in service. Allied air superiority in Normandy proved so complete, that the AA tanks had hardly ever been used against aircraft and it was decided that their crews would be more useful in regular tanks.

    Up next is an item you may remember from a certain well-known Hollywood World War 2 movie; the 20mm Flak 38 on Sd.Ah 51 trailer. The trailer was made by Toddel, Rad and K96, the Flak38 by Jodonnel.

    <a href="http://images.totalgamingnetwork.com/images/SdAh51.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_SdAh51.jpg" alt="" border="0" /></a>
    Although primarily an anti-aircraft gun, the 20mm Flak 38 can be equally well used against 'soft' targets, like trucks and infantry. The Sd.Ah.51 Sonderanhänger (Special Trailer), used to tow the gun into place, could also be used by several men to roll it into battle.

    Today's last render is of the Bedford QL and features the British 'Mickey Mouse camouflage pattern'. It was both modeled and skinned by Darren01.

    <a href="http://images.totalgamingnetwork.com/images/BedfordQL.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_BedfordQL.jpg" alt="" border="0" /></a>

    The Bedford QL was designed at the start of the war and entered production in early 1941. By the time of the Normandy invasion, it was the primary truck used by the British army and at the end of the war, more than 50,000 QLs had rolled off the factory assembly-lines. This particular vehicle is camouflaged using the distinctively British 'Mickey Mouse pattern', after the large, round and black 'Mickey Mouse ears'.

    That's all for now, but be sure to come back later for another update. Until then, feel free to visit our IRC channel and our public forums to discuss this update and other news.

    View the original report here.
  • PanzerGhost
    Member
    • Sep 2005
    • 102

    #2
    Re: FH2: The Mickey Mouse Club

    I slightly forgot about this mod. I had some of the most fun in BF2 mods with FH2. I will definitely be re-installing this after I get my new hard drive tomorrow from newegg.ca, as well as getting the new patch when it is released.

    As much potential as BF: Bad Company 2 could have on PC, it is still DICE and EA, and there could still be plenty of balancing issues especially with upgradable vehicles(please give me 4 person tanks instead!), minus modding tools for BC2. So I am glad that the bf2 mod community is still pushing and pushing its way to Battlefield 3.:salute:

    Comment

    • [130.Pz]W.Fuchs
      Member
      • Feb 2008
      • 250

      #3
      Re: FH2: The Mickey Mouse Club

      No excuses Alex! The FH Mafia will pay you a visit for this treacherous behaviour.

      Comment

      • ch3ch3n

        #4
        Re: FH2: The Mickey Mouse Club

        FH2 is a great mod but it doest top red orchestra/ Darkest hour

        Comment

        • [130.Pz]W.Fuchs
          Member
          • Feb 2008
          • 250

          #5
          Re: FH2: The Mickey Mouse Club

          Thats comparing melons with pineapples, my friend. FH2 aims for different things then RO and it's mods.

          Comment

          • wardogHk

            #6
            Re: FH2: The Mickey Mouse Club

            I wish i had time to play this mod..

            Comment

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