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Weapon Loadouts for Map Pack 3

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  • Weapon Loadouts for Map Pack 3

    COD:HUB is sharing intel for loadouts they recommend for the maps of Map Pack 3. For more info read below:

    It's hard to believe that we are approaching the two-month anniversary of Map Pack 3. Seems like only yesterday that our troops bravely ventured out onto the shores of Battery, the streets of Breach, and the inner walls of Revolution. We've collected a lot of intel from our soldiers fighting on the frontlines and we've been able to discover some interesting loadouts to help you troops achieve high kill streaks while taking on the enemy. After looking over our intel, make sure to sound off in the comments section with some tips of your own.

    The Revolution Runner
    Primary Weapon:Silenced Thompson
    Perk 1: Primary Grenades x2
    Perk 2: Sleight of Hand
    Perk 3: Dead Silence


    Revolution may be a sniper's playground, but that doesn't mean they get to have all the fun. While the many snipers wait in the shadows along the perimeter, a skilled SMG gunner can weave in and out of Revolution's buildings and collect the easy kills. Equip the Thompson SMG with its silencer attached and then head onto the battlefield packing Primary Grenades x2, Sleight of Hand, and Dead Silence. Use the central building as your base and then quickly dart out into the outer buildings. Head to the second story and quickly run through the corridors. Dead Silence and your silencer should keep you undetected and the speed of your Thompson should mean that you're capable of taking on any enemy. If any soldier happens to anticipate your arrival, cook then toss a grenade in their direction. If the grenade doesn't net you a kill, then at least the enemy will be shaken up and you can run in to finish him off. With this loadout, you should be able to dominate the tight quarters within Revolution. Just make sure not wander in the open streets or else the snipers may try to get revenge. <!--more-->

    The Breach Sharpshooter
    Primary Weapon: Arisaka with Scope
    Perk 1: Bouncing Betties x2
    Perk 2: Overkill
    Perk 3: Iron Lungs


    While playing on Breach, you should always let the lesser recruits head out into the streets to fight it out. Find a building on the sidelines and head to the second story to find a perfect sniper perch. Set up some Bouncing Betties at the top of any stairs or ladders that lead to your location and then start sniping. The long road that leads towards Brandenburg Gate should give you a line of sight that covers at least half of the map. Soldiers walking through the streets should be easy targets, but don't forget to scan the buildings on the sides as well. The buildings are so broken down, that it shouldn't be too difficult to snipe through the holes in the structures exterior.

    Be careful though, because while sniping, it is possible to get lost in the scope and forget about what is going on around you. If you hear one of your Bouncing Betties go off, quickly switch to your second weapon. With the Overkill perk, you should also be packing a SMG of your choice. With the SMG out, it's time play defense. Either seek out the enemy in your vicinity or escape from your position and try to find a new sniper perch.


    The Battery Defender
    Primary Weapon: MG42
    Perk 1: M2 Flamethrower
    Perk 2: Stopping Power
    Perk 3: Deep Impact


    On Battery you might discover that running is vastly overrated. Equip a MG42 with Stopping Power and Deep Impact, and then find a comfortable place to lie down and supply suppressive fire. Whether you are on the north or south side, there are plenty of spots to occupy. Soldiers are almost always trying to travel to either side of the map and only spend a small amount of time in the center. When enemies make it to your side of the map, use your MG42 to mow them down. If you have a teammate watching the other side of your sector, then you may be able to stay stationary for the long run. However, if you are going commando, then you will probably want to switch up your position regularly to keep the enemy guessing. When you run out of ammo for your MG42, switch to the M2 Flamethrower and head toward the center of the map. Stick to the corners of tight alleyways and fry the enemy as he runs right into you. Your time with the M2 Flamethrower may be short lived, but the memories last a lifetime.

    If you are having trouble with weapons, maybe this will help you out. I do not entirely agree with the loadouts they have chosen. Maybe you all can come up with something a little "stronger".

    Source
    Twitter: @CptainCrunch
    Battlelog/Origin: CptainCrunch

  • #2
    Re: Weapon Loadouts for Map Pack 3

    People actually use iron lungs?

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    • #3
      Re: Weapon Loadouts for Map Pack 3

      i used to on my sniper loadouts on cod4.

      Comment


      • #4
        Re: Weapon Loadouts for Map Pack 3

        I've always felt if you're scoped long enough to need iron lungs, someone is about to shank you.

        Comment


        • #5
          Re: Weapon Loadouts for Map Pack 3

          I tried iron lungs but only found it helpful when you have someone pinned down and they know you are there. They tend to pop up during that time period and you can get that nice, clean shot.

          But those were few and far between, so I dropped it.

          Crunch
          Twitter: @CptainCrunch
          Battlelog/Origin: CptainCrunch

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