MW2 - Multiplayer Hands-On

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  • JoMaMaz
    Member
    • Jul 2007
    • 2305

    #1

    MW2 - Multiplayer Hands-On

    IGN has an in-depth, hands on review of MW2's new multiplayer. This is some extensive info about the game instead of purely just screenshots and videos. Obviously, with all of the info coming out of the MW2 event, a lot of this will be repeat news for some, but it is still good to hear a game described after being played instead of purely basing a game off visuals and a couple of comments here and there. Read a snippet of the hands-on review below:
    Multiplayer Hands-on: Part 1 – First Impressions

    As a self admitted Call of Duty junkie – I'm going to classes, and I'm using the steps – I was eager to jump in and give the new multiplayer in Modern Warfare 2 a serious run through the paces. Not a hands-on "dabble" with the game; a real runthrough. Thus far I've had a chance to play three matches, each of which were different, and experimented with three different class sets. The beta we're currently on is totally locked out at the beginning, starting with each player at level one, and resetting every time a 20 minute interval is up. Needless to say, that limits the amount of guns I've had a chance to use, but it also keeps the playing field even.

    The first major note I can make on the game is that, as expected, it's pretty unchanged in the gameplay department from the previous Modern Warfare. IW knew it had a hit on its hands in the first game, and as such Modern Warfare 2 feels like a true Modern Warfare experience. The team sizes are set at nine on nine, the levels are a mix of indoors, outdoors, and varied height, and yeah, there are still sections of the game when you're totally confused as to why you died. It happens.

    I'll kick it off with the guns, starting with the weapons themselves. The beta includes a huge range of weaponry, with the list comprised of the M4, FAMAS, SCAR-H (which is a mix of AK-47 and M4), Tar-21, the MP5K, UMP45, a submachine gun called the Vector (similar to the original MP5, but with a faster firing speed), the aforementioned light machine guns, and sidearms. The SCAR was a blast to play with, and the iron sights were easy to use from even mid to long range. Speaking of long range, kills from a farther distance earn you extra challenges, as do double and triple kills and headshots. Not bad. Oh, and the P90 wasn't playable, but it's in the list, and in the first half of submachine guns you unlock.

    Where things really get interesting, however, is in the new gun-based attachments. Modern Warfare had things like doubletap as a perk. This time around, gun attachments include modifications like those as well, so you've got silencers, the ACOG scope, red dot, grips, heartbeat scanners, improved speed, and high-cap magazines. With the new Bling perk you can have two attachments at a time as well, so increased firing speed and a larger mag is entirely viable. These don't take the place of any perks either (minus the Bling one), so tweaking weapons is now deeper than ever.

    Read the full article here.

    What's your opinion after reading this? Do you agree with this writer, disagree? Obviously, we have not had hands-on gameplay to judge ourselves, so our decision would purely be based off what we know so fare concerning MW2. And that knowledge continues to grow with all of the community members pumping out MW2 info from the event.
  • KongVolmer
    Member
    • Aug 2009
    • 11

    #2
    Re: MW2 - Multiplayer Hands-On

    Sounds good. Looking very much forward to this game. Hoping that they will leave the tweakoption open, so we can change the size of those postersize icons

    Also hoping a little for squadplay. Would be a nice combo with CTF.

    Comment

    • Piemaaan!
      Senior Member
      • Nov 2007
      • 1485

      #3
      Re: MW2 - Multiplayer Hands-On

      Good read. I don't see any pieman credits though..

      Comment

      • groundedzero
        I AM THE EMBODIMENT OF /b/
        • Feb 2008
        • 2923

        #4
        Re: MW2 - Multiplayer Hands-On

        I like how you can customize your weapon now to more of an extent, which is a big thumbs up to IW on my behalf, but there are still many a thumbs down.............

        Comment

        • Dangerdog
          Member
          • Oct 2007
          • 1011

          #5
          Re: MW2 - Multiplayer Hands-On

          And now for some *gasp* PC information



          I asked the silent treatment towards the PC side of this game.

          - I was told it was because they are all hands on deck to get the console game into Microsoft Xbox 360 certification. Once that is done, they will be working on the PC side. It sounded like there was not much done as of yet.... hello the game going to be released soon.
          I think he might be reading a little too deep into that response, I'm sure they've been working on the PC version all along but maybe there could be a slight delay for some things due to being so focused on the xbox game.

          edit: just saw the news post below, but not a link to his writeup.

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