An update for Team Fortress 2 has been released. Changes will automatically be applied next time you restart Steam.
And that Item Level bug still hasn't been fixed. Come on Valve, tell us what the plan is with them.
Linux Dedicated Server
• Improved connection logic to help servers that aren't automatically reconnecting to Steam
Engine
• Fixed seeing error dialogs if the "-nocrashdialog" command line parameter is present
Team Fortress 2
• Added an optional per-map particle manifest called _particles.txt, which should be located in the maps directory, so map authors can load custom particle files
• Fixed minicrits resulting in reduced damage for weapons at close ranges
• Fixed the Cloak and Dagger not regenerating at the correct rate
• Fixed setinfo exploit that allowed restricted convars to be set while connected to a server
• Fixed tournament mode being interrupted if mp_timelimit hits before both stopwatch rounds have been played
• Fixed "jointeam unassigned" exploit
• Fixed being able to respawn during the chat time before a level change
• Fixed "sensitivity" ConVar not capping the upper value which sometimes caused a server crash
• Prevented some exploits based on mat_dxlevel being changed in-game
• Updated ripple effects for water drips to improve performance
• Improved connection logic to help servers that aren't automatically reconnecting to Steam
Engine
• Fixed seeing error dialogs if the "-nocrashdialog" command line parameter is present
Team Fortress 2
• Added an optional per-map particle manifest called _particles.txt, which should be located in the maps directory, so map authors can load custom particle files
• Fixed minicrits resulting in reduced damage for weapons at close ranges
• Fixed the Cloak and Dagger not regenerating at the correct rate
• Fixed setinfo exploit that allowed restricted convars to be set while connected to a server
• Fixed tournament mode being interrupted if mp_timelimit hits before both stopwatch rounds have been played
• Fixed "jointeam unassigned" exploit
• Fixed being able to respawn during the chat time before a level change
• Fixed "sensitivity" ConVar not capping the upper value which sometimes caused a server crash
• Prevented some exploits based on mat_dxlevel being changed in-game
• Updated ripple effects for water drips to improve performance
And that Item Level bug still hasn't been fixed. Come on Valve, tell us what the plan is with them.
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