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ARMA II: Basic Controls Developer Diary

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  • ARMA II: Basic Controls Developer Diary

    Bohemia Interactive sends us to boot camp and gives us a look at the basic controls for ARMA II.
    Bohemia Interactive, creators of award winning military simulator games Operation Flashpoint: Cold War Crisis and ArmA: Combat Operations and IDEA Games announced today the release of the first of a series of video diaries for ARMA II: this one focused on the game's basic controls.

    The eagerly anticipated sandbox PC military shooter ARMA II, was recently released across Europe and will soon be available at retail in North America for all who want to visit the post-soviet republic of Chernarus and enjoy the many fantastic features of this monumental war simulator.

    As part of a continuous commitment to ARMA II's dedicated fan community, Bohemia Interactive has created a series of developer diaries to be published online, starting July 1st. Jan Prazak Bohemia's PR manager explains the basic controls of ARMA II, shown using comprehensive video footage captured in-game.


    "Our games can be mistakenly understood as difficult to play in terms of game mechanics and control if the player isn't properly introduced to these functions up front," said Jan Prazak. "Our intention is to explain the default settings and introduce the more casual player to the game mechanics of ARMA II. The main goal of these videos is to reveal the depth of the game and describe in an easy-to-understand way how fun it really is to play ARMA II and enjoy one of the most sophisticated military simulator on market."

    ARMA II offers the ultimate realistic combat simulation experience in a modern day setting. With unprecedented freedom of movement, actions and tactics, the game allows players to immerse themselves in battle as never seen before.

    Do you want to fight eye to eye with enemies on the lush, open battlefield, do you want to take advantage by strafing enemy position in aircraft, do you want to crush enemy lines in a tank? Then join the duty in ARMA II, this ultimate military simulator, and get a taste of what it takes to be a soldier in a modern warfare conflict!

    Check out more info here.

  • #2
    Re: ARMA II: Basic Controls Developer Diary

    Our games can be mistakenly understood as difficult to play in terms of game mechanics and control if the player isn't properly introduced to these functions up front,
    Mistakenly? MISTAKENLY?
    Speaking as one of those poor casual players, I would very much appreciate if they could explain the obscure game mechanics instead of wasting time on character movement.
    A simple thing like "How to find someone to shoot" would immensely improve the game for all us newcomers.

    Comment


    • #3
      Re: ARMA II: Basic Controls Developer Diary

      So i was playing the demo, then it hit me.

      "WTF IS THIS" If i want to play a game, I want to play a game i could pick up. Not learn.

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      • #4
        Re: ARMA II: Basic Controls Developer Diary

        Originally posted by Vreki
        Mistakenly? MISTAKENLY?
        Speaking as one of those poor casual players, I would very much appreciate if they could explain the obscure game mechanics instead of wasting time on character movement.
        A simple thing like "How to find someone to shoot" would immensely improve the game for all us newcomers.
        I couldn't agree more, in MP I've killed a single player, I've played in probably about 3 or 4 matches, half of the time spent heading to objectives that are either badly scripted or already completed. I don't really know, but it sure puts you off.

        They could have done with putting this kind of stuff out at release, as in EU/German release, you know when people actually can play it first.

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        • #5
          Re: ARMA II: Basic Controls Developer Diary

          If they get more in-depth with these developer diaries, as this was very basic, then it could help with this game. Agreed with a couple of the comments above.

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