In an opinion piece posted over on Gamasutra, writer Benj Edwards asks if advances in video game technology toward photorealistic gaming experiences can lead to "virtual murder." Here's an excerpt from his article:
You can read the rest of this article here. Do you think games will eventually become so realistic that they could possible turn into virtual murder? It's certainly a scary thought to think that a game could ever get to the point where it truly feels like you're killing a real person.
You know, I used to laugh at the term "murder simulator" when it was bandied about by knee-jerk opponents of video game violence some years ago. Preposterous, I said: video games are video games -- easily distinguishable from reality, and reasonable people know the difference between fantasy and reality. That was in the Mortal Kombat and Doom era, where the violence seemed cartoonish. And I love those games.
Then I played BioShock. For the first time, hell started to freeze over, and I found myself beginning to understand the critics' point of view. As real-time computer graphics inch ever closer to absolute photorealism (which some industry professionals believe to be no more than 10-15 years away), violent video game critics' arguments are slowly beginning to look more sane. And yes, you're reading this from a life-long video game fan who staunchly opposes institutional artistic censorship.
But censorship is peanuts compared to the conundrums we'll be facing in the future with our favorite hobby. Once our computer simulations of the real world (still called, somewhat quaintly, "video games") begin to effectively duplicate reality, the issue of video game violence won't be a matter of artistic merit or censorship anymore. It will quickly become a matter of morality, ethics, and law.
The coming storm is inevitable: turn one way, and you'll see ever-more realistic portrayals of graphic, gratuitous human violence in games like BioShock, Grand Theft Auto 4, and Fallout 3. Then turn the other and observe the exponential explosion of computing power and graphics rendering potential driven my Moore's law. Put two and two together, and you've got quite a mess brewing.
Then I played BioShock. For the first time, hell started to freeze over, and I found myself beginning to understand the critics' point of view. As real-time computer graphics inch ever closer to absolute photorealism (which some industry professionals believe to be no more than 10-15 years away), violent video game critics' arguments are slowly beginning to look more sane. And yes, you're reading this from a life-long video game fan who staunchly opposes institutional artistic censorship.
But censorship is peanuts compared to the conundrums we'll be facing in the future with our favorite hobby. Once our computer simulations of the real world (still called, somewhat quaintly, "video games") begin to effectively duplicate reality, the issue of video game violence won't be a matter of artistic merit or censorship anymore. It will quickly become a matter of morality, ethics, and law.
The coming storm is inevitable: turn one way, and you'll see ever-more realistic portrayals of graphic, gratuitous human violence in games like BioShock, Grand Theft Auto 4, and Fallout 3. Then turn the other and observe the exponential explosion of computing power and graphics rendering potential driven my Moore's law. Put two and two together, and you've got quite a mess brewing.
You can read the rest of this article here. Do you think games will eventually become so realistic that they could possible turn into virtual murder? It's certainly a scary thought to think that a game could ever get to the point where it truly feels like you're killing a real person.
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