Now there is even more of a reason to detest World of Warcraft players! It seems the game was a reason for early delays on StarCraft II. Here's what Blizzard's vice president of game design told Eurogamer:
You can read more about these early delays because of WoW by visiting here.
Blizzard's vice president of game design, Rob Pardo, has revealed to Eurogamer that early delays to StarCraft II's development were a result of staff being called off to work on World of Warcraft for a year.
Work on StarCraft II started in 2003, but Blizzard didn't even announce the game until 2007 - and it's not due to launch until later this year. However, despite the WOW-relayed delays, Blizzard has had a playable version of the game since late 2005.
"One of the reasons that StarCraft II had some delays very early on in development is because a fair amount of the design team went onto World of Warcraft for a year to really help finish that game off," Pardo told us.
"They had a lot of really great experience to bring, with their knowledge of how they approached the map editor problems, how they dealt with balancing - which we could then leverage into class balancing."
Work on StarCraft II started in 2003, but Blizzard didn't even announce the game until 2007 - and it's not due to launch until later this year. However, despite the WOW-relayed delays, Blizzard has had a playable version of the game since late 2005.
"One of the reasons that StarCraft II had some delays very early on in development is because a fair amount of the design team went onto World of Warcraft for a year to really help finish that game off," Pardo told us.
"They had a lot of really great experience to bring, with their knowledge of how they approached the map editor problems, how they dealt with balancing - which we could then leverage into class balancing."
You can read more about these early delays because of WoW by visiting here.