Along with the exclusive Battlefield: Bad Company 2 multiplayer trailer posted earlier today, GameSpot has also posted up a new article with some hands-on impressions of the MP part of BFBC2. We also get a few new screens to look at as well as a new developer interview. Listen up:
You can read the rest of the hands-on MP preview by visiting here. As mentioned in the interview, Bad Company 2 is scheduled for a Q1 2010 release for PC, Xbox 360, and PlayStation 3.
Battlefield: Bad Company marked the first entry in DICE's first-person shooter series to be designed solely for consoles. As part of that transition, the franchise's trademark 64-player online matches were scaled down to 24 in an effort to keep things running smoothly on trickier network configurations. Despite this, Bad Company's online multiplayer managed to preserve a lot of that chaos by way of newly destructible buildings and the remaining presence of vehicles. Now, after going hands-on with Bad Company 2 at a press event held at EA's Los Angeles offices, we've got a good idea of what to expect out of the sequel's online offerings. While the max number of players remains the same, a host of enhancements should make the combat even more frenetic.
What we played was the Rush gameplay mode on a snowy Alaskan map dubbed Port Valdez. Rush, if you recall from Bad Company, is a mode that divides players into attacking and defending teams and has them fight over a series of crates. The attacking team is out to destroy these crates in order to push the defending team deeper into their own territory, whereas the defending team's job is to withstand the onslaught until the attacking team runs out of respawns. Like in the Conquest mode featured in the earlier games, momentum is a big factor in Rush.
What we played was the Rush gameplay mode on a snowy Alaskan map dubbed Port Valdez. Rush, if you recall from Bad Company, is a mode that divides players into attacking and defending teams and has them fight over a series of crates. The attacking team is out to destroy these crates in order to push the defending team deeper into their own territory, whereas the defending team's job is to withstand the onslaught until the attacking team runs out of respawns. Like in the Conquest mode featured in the earlier games, momentum is a big factor in Rush.
View Here - Patrick Bach Interview
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You can read the rest of the hands-on MP preview by visiting here. As mentioned in the interview, Bad Company 2 is scheduled for a Q1 2010 release for PC, Xbox 360, and PlayStation 3.

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