comMod v1.8 Released

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  • JoMaMaz
    Member
    • Jul 2007
    • 2305

    #1

    comMod v1.8 Released

    Most CoD gamers are now familiar with the comMod, and their newest version has been released. Check out the changes below:

    v1.8:
    - Limited heavy gunners to 2 per team in match (private) modes

    - Increased the spread of fire slightly for BAR when firing from the hip

    - Reverted back to forced sv_fps 20 to improve FPS and overall smoothness client side

    - Reduced the range of both shotguns
    - Reduced the spread of fire of all sniper rifles when firing from the hip
    - Reduced the damage caused from barrel explosions by 62%

    - Removed headbob to increase hit reg and FPS
    - Removed useless rank information on map change countdown menu

    - Added a small pause at the end of round scores/before new round

    - Fixed a bug in public mode in which if enabled the end of each killcam was missing
    - Fixed a bug in CTF mode in which team sides didn`t swap
    - Fixed player skins so there are a range of player skins depending on weapon class
    - Fixed side names after bomb plant, previously would change back to default CoD:WW names (Red Army etc.)
    - Fixed shotguns so they do not drop weapon on death (no shotgun pickups)
    - Fixed a public mode SD bug by disallowing the planting of a bomb if < 2 players on the server causing the round to never end and a new round start.

    - Added the ability to have more than 1 sniper/shotgun in deathmatch (FFA) mode
    - Added the ability to require a shot fired anywhere each respawn before being able to be killed in RUP mode
    - Added improved IWD file checks to stop tampering with comMod internal files


    If you're interested in this mod, be sure to download this latest version and give it a try.
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