Most CoD gamers are now familiar with the comMod, and their newest version has been released. Check out the changes below:
v1.8:
- Limited heavy gunners to 2 per team in match (private) modes
- Increased the spread of fire slightly for BAR when firing from the hip
- Reverted back to forced sv_fps 20 to improve FPS and overall smoothness client side
- Reduced the range of both shotguns
- Reduced the spread of fire of all sniper rifles when firing from the hip
- Reduced the damage caused from barrel explosions by 62%
- Removed headbob to increase hit reg and FPS
- Removed useless rank information on map change countdown menu
- Added a small pause at the end of round scores/before new round
- Fixed a bug in public mode in which if enabled the end of each killcam was missing
- Fixed a bug in CTF mode in which team sides didn`t swap
- Fixed player skins so there are a range of player skins depending on weapon class
- Fixed side names after bomb plant, previously would change back to default CoD:WW names (Red Army etc.)
- Fixed shotguns so they do not drop weapon on death (no shotgun pickups)
- Fixed a public mode SD bug by disallowing the planting of a bomb if < 2 players on the server causing the round to never end and a new round start.
- Added the ability to have more than 1 sniper/shotgun in deathmatch (FFA) mode
- Added the ability to require a shot fired anywhere each respawn before being able to be killed in RUP mode
- Added improved IWD file checks to stop tampering with comMod internal files
If you're interested in this mod, be sure to download this latest version and give it a try.
v1.8:
- Limited heavy gunners to 2 per team in match (private) modes
- Increased the spread of fire slightly for BAR when firing from the hip
- Reverted back to forced sv_fps 20 to improve FPS and overall smoothness client side
- Reduced the range of both shotguns
- Reduced the spread of fire of all sniper rifles when firing from the hip
- Reduced the damage caused from barrel explosions by 62%
- Removed headbob to increase hit reg and FPS
- Removed useless rank information on map change countdown menu
- Added a small pause at the end of round scores/before new round
- Fixed a bug in public mode in which if enabled the end of each killcam was missing
- Fixed a bug in CTF mode in which team sides didn`t swap
- Fixed player skins so there are a range of player skins depending on weapon class
- Fixed side names after bomb plant, previously would change back to default CoD:WW names (Red Army etc.)
- Fixed shotguns so they do not drop weapon on death (no shotgun pickups)
- Fixed a public mode SD bug by disallowing the planting of a bomb if < 2 players on the server causing the round to never end and a new round start.
- Added the ability to have more than 1 sniper/shotgun in deathmatch (FFA) mode
- Added the ability to require a shot fired anywhere each respawn before being able to be killed in RUP mode
- Added improved IWD file checks to stop tampering with comMod internal files
If you're interested in this mod, be sure to download this latest version and give it a try.