DICE's very own Gordon Van Dyke has personally addressed the PC community today regarding the recent developments surrounding Battlefield 1943. Here's what he had to say:
You can find the original post he made over on the EA forums.
Dear PC Gamer(s),
I know you might feel disappointed about the PC release being in September rather than June, but you should be very happy to know this is to give us the proper development time to create a proper PC version of Battlefield 1943 and not a console port. To the contrary of some less informed fans out there this is in no means an intentional ploy to punish our PC fans. And is in fact quite the opposite, we want to make the best damn PC version we can for our PC fans!
Not to bore your eyes out with endless text about the how's and do's I will say to make this a proper PC version we need a completed core game to develop over and remember we already released Battlefield Bad Company with the Frostbite Engine on the consoles, so this will be first PC game ever released using Frostbite! PCs are an open platform requiring additional features, support, technical consideration, and can't just be thrown out there using copy/paste. We have thought very carefully about this decision and in the long run felt it was the right choice even though we knew we'd catch some flak for it, but we feel once you play the first Frostbite PC game ever from DICE you'll see why we put this extra time and care in on the development making all right again in the universe. I hope this helps clear things up better and answers your concern(s).
I know you might feel disappointed about the PC release being in September rather than June, but you should be very happy to know this is to give us the proper development time to create a proper PC version of Battlefield 1943 and not a console port. To the contrary of some less informed fans out there this is in no means an intentional ploy to punish our PC fans. And is in fact quite the opposite, we want to make the best damn PC version we can for our PC fans!
Not to bore your eyes out with endless text about the how's and do's I will say to make this a proper PC version we need a completed core game to develop over and remember we already released Battlefield Bad Company with the Frostbite Engine on the consoles, so this will be first PC game ever released using Frostbite! PCs are an open platform requiring additional features, support, technical consideration, and can't just be thrown out there using copy/paste. We have thought very carefully about this decision and in the long run felt it was the right choice even though we knew we'd catch some flak for it, but we feel once you play the first Frostbite PC game ever from DICE you'll see why we put this extra time and care in on the development making all right again in the universe. I hope this helps clear things up better and answers your concern(s).
You can find the original post he made over on the EA forums.
I would imagine PC gamers will get either a demo or beta to play with before hand though.
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