Bjorn Sundell Operation Blue Pearl Feedback

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  • Spawndemon
    Member
    • Oct 2005
    • 6015

    #1

    Bjorn Sundell Operation Blue Pearl Feedback

    A new message has been posted today over on the Battlefield Portal website asking the community to give feedback on the new map that was released with the patch. Listen up:
    So, the beta of update 1.50 is out. The point of having a beta is of course to get feedback from all you players out there. And as the level designer of Operation Blue Pearl I of course am interested in how the map plays. I don’t know if you read my earlier statements on the map design, but one of my main concerns was (as proven now) the crucial map start. It’s really hard to do a perfectly balanced beach landing that should almost, but never be, impossible to pull off. Especially without testing it a lot – and that’s what the beta is for… I knew I would get feedback on this and the earliest reports showed that some of you felt it was too hard.

    So, to get the ball rolling on this and get passed negative, non-constructive comments, from the top of my head - here are my ideas on how to resolve the issue and what I see these changes will bring to the table. Please discuss them, come up with other ideas how to make the beach landing work:

    - The temple flag belongs to US at beginning (We miss out on the beach landing part of the flag)

    - Remove the first control at the temple (PLA would have to constantly “refill” the front to hold it, giving the US a really good chance at landing. On the other hand, if US don’t succeed in capping the flag at the Old town square they’re going to have to restart at the home base again)

    - Start the temple flag as neutral (PLA would have to race and capture it and if they manage to it’s going to be tougher for the US to push them back. In this case the US will have one “window of opportunity” on taking the flag. This could result in an interesting experience and urgency for the US to cap it on the first try. On the other hand, it they don’t succeed where at where the map is right now.)

    - Add some ships in the center of the canal close enough to allow for US snipers to take out Chinese soldiers at the temple and to provide cover for the ribs and APC:s moving across. Placement should allow for US but disallow for Chinese sniping. This could be used in combination with the first three ideas.

    As I’ve explained in an earlier post, the Fog-of-war is an inheritance for the game still having to support the minimum rig way back from 2005. The map, being set where it is in a city, can’t allow for a greater view distance.

    To leave your own feedback head over to the Battlefield 2 Forums.
  • Unclean009
    Member
    • Oct 2007
    • 164

    #2
    Re: Bjorn Sundell Operation Blue Pearl Feedback

    I am really glad they are treating this patch and the map a lot better than they have in the past... community feedback drives this type of stuff.

    Comment

    • RangerXML
      [GEN]ヽ(`Д´)ノ[TRH]
      • Oct 2007
      • 1753

      #3
      Re: Bjorn Sundell Operation Blue Pearl Feedback

      Get rid of the Temple flag all together to give the US a chance, the US keeps getting slaughtered on the approach. The only reason the US team has won the few rounds was because the Chinese team was completely disorganized.

      Comment

      • Dangerdog
        Member
        • Oct 2007
        • 1011

        #4
        Re: Bjorn Sundell Operation Blue Pearl Feedback

        Regardless of what he says about performance and needing to maintain support for lower end systems there are plenty of maps that come with BF2 that have longer view distances without the fog.

        I really don't think any tweaks to the map is going to give it any life with regard to this map ending up in rotation, it's a bland, ugly map. Nobody likes beach landing maps because they didn't implement any viable watercraft into the game, slowly driving APC's through water is the opposite of fun.

        Comment

        • troybob
          Member
          • Sep 2007
          • 2823

          #5
          Re: Bjorn Sundell Operation Blue Pearl Feedback

          one of the problems is that APC's can only transition from water to city in a few points. there is no beach to land on. also there are a lot of obstacles that prevent apc's/tanks from progressing through the city (2 cinder blocks would not stop a tank)

          I'm really not sure what the answer is. It would be a lot easier if we had a spotter/artillery combo like we did in BF1942. Oh well - those days are long gone.

          Comment

          • imported_Slashiem
            Member
            • Mar 2007
            • 118

            #6
            Re: Bjorn Sundell Operation Blue Pearl Feedback

            As said best bet is to take out the Temple flag totally. Then move the other flag (the one on its own island, that is near it) further back because the spawn distance from that flag and the temple front is quite close and would still have the same problem.

            But is good to seem them considering the players views.

            Comment

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