CoD:WaW Mod Tools v1.2 Released

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  • Spawndemon
    Member
    • Oct 2005
    • 6015

    #1

    CoD:WaW Mod Tools v1.2 Released

    Treyarch has announced the release v1.2 of the Call of Duty: World at War mod tools today. This latest release contains a number of fixes as well as some file changes. Check it out:
    Hey modders! The Mod Tools 1.2 release is officially HERE!

    The Fixes:
    - Custom models no longer crash the lighting process in Launcher.exe when compiling a map that contains a custom model.
    - Converter's "ERROR: dll version number does not match converter version" error has been resolved.
    - Launching "mp_usermaps" in the /mods directory no longer causes clients to be kicked when joining the host's game.

    Added and Updated Files:
    - mp_castle.map and all .map prefabs associated with it.
    - code_post_gfx_mp, flamethrower, mp_vehicle_fx, nazi_zombie_asylum, vehicles_drivable_mp, water, and zombiemode CSV files.
    - ambient, attack, behind, crawl, death, elec, laugh, n/sprint, sprint, and taunt Zombie sound effects.
    - destructibledef and destructiblepiece files.
    - Updated dlls in the /deffiles folder.
    - Updated new scripts.
    - DLC xmodel, xmodelparts, and xmodelsurfs files.
    - DLC xanim files.
    - DLC materials and material_properties files.
    - DLC weapons, vision, ui_mp, maps, collmaps, and animtrees files.
    - mp_tool.exe and sp_tool.exe.
    - asset_manager, AssetViewer, cod2map, cod2rad, CoDWaWRadiant, converter, EffectsEd3, Launcher, linker_pc, MODSound, and ShaderCompiler executibles.

    Reference the full README enclosed. Note that this is not a stand-alone package, and that you need the original Mod Tools 1.0 release. This package DOES contain all the files included in the 1.1 package, however, so in that sense it is cumulative.


    So if you're a current modder, or you're looking to get into modding, be sure to grab this latest set of tools.
  • Piemaaan!
    Senior Member
    • Nov 2007
    • 1485

    #2
    Re: CoD:WaW Mod Tools v1.2 Released

    I had a WaW map that was a mix of urban street house to house and fields. lost it to PC reformat, so I don't map anymore

    Comment

    • CptainCrunch
      I am the 1%
      • Oct 2007
      • 12976

      #3
      Re: CoD:WaW Mod Tools v1.2 Released

      Dont give up Pieman!

      Crunch
      Twitter: @CptainCrunch
      Battlelog/Origin: CptainCrunch

      Comment

      • [FM]JoeCool4433
        Member
        • Aug 2007
        • 68

        #4
        Re: CoD:WaW Mod Tools v1.2 Released

        this is going to be great....new zombie maps with a huge opprotunity....jacmac has already told me in an interview i did with him that Dead Sand 2 will have perk-a-cola machines most likely and be very different and redesigned.....i really am looking forward to the next one esp. with what i seen in Verruekt


        bashandslash.com is your first and best source for all of the information you’re looking for. From general topics to more of what you would expect to find here, bashandslash.com has it all. We hope you find what you are searching for!

        ^^^The Interview with Jacmac^^^:thumbsup:

        Comment

        • imported_Whiskey
          Member
          • May 2007
          • 3325

          #5
          Re: CoD:WaW Mod Tools v1.2 Released

          Treyarch has put up a tutorial re: Mod Tools v1.2 & the new Zombie Verruckt mode:



          Originally posted by JD_2020
          Hi all,

          So with the release of Map Pack 1, we've been hearing a ton of great things around Verruckt. We're certain that you modders want to tear right into the tools and the new assets we released with Mod Tools 1.2, and to help you get started we've been preparing a tutorial on how to use all the cool new features found in Verruckt!

          http://wiki.treyarch.com/wiki/Custom...Maps_(Verruckt)

          The tutorial is a Work In Progress, and we plan to have it finished this weekend. In the meantime, feel free to start dabbling in what's there. Based on what I've seen come out of this community, I'm sure some of you will fill in the gaps before we even finish writing the page =P (which is AWESOME btw!)

          Any feedback on the tutorial, questions, or cool new achievements you'd like to share feel free to post them here and in this new forum made just for CoD:WaW PC Modding!

          Also, feel free to contribute on the "Discussion" tab of the Wiki - we have moderators who maintain the Wiki to ensure the material is as accurate and helpful as possible.

          Regards,
          -JD

          Comment

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