The mapping community has released two new Nazi zombie maps recently bringing even more custom content to World at War. The first is a map taking place on an island where as the second puts you on a beach. Check it out:
To check out even more custom zombie maps, be sure to visit our download section here.
Island:
The zombies have invaded Akushima. How long can you hold them off?
Dead Sand:
This map plays flawlessly with lots of twists and turns. There is changing weapon values, increased AI offense and defense, there are a few perks we wont tell you about. The map opens, the landing boats are on the beach, you and you team mates are defending a series of trenches and bunkers. You have at your arsenal, bouncing betties, mounted machine guns, deployable weapons, mortars and a few custom weapons that will be sure to blow your mind. From the trenches you make you way trough a series of mountain side bunkers again with lots of twists and turns. There is a last stand area that will blow your mind. Now back to the AI, you have reinforcements, that you can gain from time to time to help with the onslaught of zombie attackers. There is also the presence of enemy AI who has a large arsenal of weapons also. This will definitely be a map you will remember. Written by Ottawolf from CustomCOD.
[spoil='Read More']Features:
• The chests are progressive in cost and old weapons are cycled out as the game level increases.
• Bouncing Betty mines and 60mm mortar rounds have been added as primary weapons. The ammo count for each of these is the same as grenades, four at a time. When you have two weapons and pickup 60mm Rounds or Bouncing Betties, the current weapon will be “saved”. That is, when you use up the mine or mortar rounds, you get your weapon and ammo you previously had. This is only true for guns. If you have 60mm and pick up Bouncing Betties, you lose the 60mm rounds and you will get a pistol back instead.
• There are a few custom weapons in the game (don’t ignore a pistol out of the chest, it might be more than you think).
• Zombies will be faster in the beginning levels due to the terrain distances they have to move. They will also speed up later in a round when there are only a few left.
• There is both Friendly and Enemy AI with guns. Both types are stationary and are simply designed to add something new to the zombie game. All Enemy AI must be killed to end a level, this means Enemy AI outside will hold up a level ending until it is killed off.
• There are turreted machine guns in a few key locations.
• There’s more, go discover it.[/spoil]
The zombies have invaded Akushima. How long can you hold them off?
Download - Island
<a href="http://images.totalgamingnetwork.com/images/nazi_zombie_island1.1238886533.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_nazi_zombie_island1.1238886533.jpg" alt="" border="0" /></a>
Author: GrandBlaarg
<a href="http://images.totalgamingnetwork.com/images/nazi_zombie_island1.1238886533.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_nazi_zombie_island1.1238886533.jpg" alt="" border="0" /></a>
Author: GrandBlaarg
Dead Sand:
This map plays flawlessly with lots of twists and turns. There is changing weapon values, increased AI offense and defense, there are a few perks we wont tell you about. The map opens, the landing boats are on the beach, you and you team mates are defending a series of trenches and bunkers. You have at your arsenal, bouncing betties, mounted machine guns, deployable weapons, mortars and a few custom weapons that will be sure to blow your mind. From the trenches you make you way trough a series of mountain side bunkers again with lots of twists and turns. There is a last stand area that will blow your mind. Now back to the AI, you have reinforcements, that you can gain from time to time to help with the onslaught of zombie attackers. There is also the presence of enemy AI who has a large arsenal of weapons also. This will definitely be a map you will remember. Written by Ottawolf from CustomCOD.
[spoil='Read More']Features:
• The chests are progressive in cost and old weapons are cycled out as the game level increases.
• Bouncing Betty mines and 60mm mortar rounds have been added as primary weapons. The ammo count for each of these is the same as grenades, four at a time. When you have two weapons and pickup 60mm Rounds or Bouncing Betties, the current weapon will be “saved”. That is, when you use up the mine or mortar rounds, you get your weapon and ammo you previously had. This is only true for guns. If you have 60mm and pick up Bouncing Betties, you lose the 60mm rounds and you will get a pistol back instead.
• There are a few custom weapons in the game (don’t ignore a pistol out of the chest, it might be more than you think).
• Zombies will be faster in the beginning levels due to the terrain distances they have to move. They will also speed up later in a round when there are only a few left.
• There is both Friendly and Enemy AI with guns. Both types are stationary and are simply designed to add something new to the zombie game. All Enemy AI must be killed to end a level, this means Enemy AI outside will hold up a level ending until it is killed off.
• There are turreted machine guns in a few key locations.
• There’s more, go discover it.[/spoil]
Download - Dead Sand
<a href="http://images.totalgamingnetwork.com/images/nazi_zombie_dead_sand1.1238886533.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_nazi_zombie_dead_sand1.1238886533.jpg" alt="" border="0" /></a>
Author: Jacman
<a href="http://images.totalgamingnetwork.com/images/nazi_zombie_dead_sand1.1238886533.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_nazi_zombie_dead_sand1.1238886533.jpg" alt="" border="0" /></a>
Author: Jacman
To check out even more custom zombie maps, be sure to visit our download section here.

lol anyways i hope the vid below works if it dnt then the link is
). Here's a direct quote from the Zombie Island readme:
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