Today, we present the third and final part of forum member troybob's essay about the history and future of the Battlefield franchise. This time, he tackles the much-debated 24 player limit imposed upon Battlefield 1943.
Huge thanks to troybob for the awesome editorial. Be sure to check out this and other Editorials, posted straight From the Editors' Desks. And feel free to submit your own!
Why 64 players are better than 24?
This is one of those Coke vs. Pepsi type arguments. However, one thing that made Battlefield great was that you didn’t have to have a 64 player server if you didn’t want to have one. You could set the number lower if you wanted. There is nothing stopping a person from creating a 24-slot server in a 64 player-capable game. Why is EA telling us that what used to be an option is now a limitation? It’s like giving us a battlefield of fantastic possibilities and then telling us not to dream big. Oh wait it’s not like that at all. That is what they are telling us. What is worse is they are saying that it is better this way.
Wait….what? How is 24 better than 64? Isn’t 24 better than 12? Isn’t 64 better than 24? I guess not.
Ok now let’s get real for a second. There should be limitations. Wake Island would be stupid with 512 players. The point is that when you design maps, you design them around hardware and network limitations of the day. Even then you try to optimize everything to be able to squeeze more people into the maps. You don’t take pull a number out of the air and say it’s best for teamwork and build your maps on that. That’s setting a limitation arbitrarily and then creating a game around it. And what studies did you do to say that a 24 player limit is perfect for an online game? No more (but maybe less) right? C’mon how dumb do you think we are? Don’t pee on our leg and say it’s raining. I don’t think too many people would be up in arms if it wasn’t for the fact that you didn’t just come out and say “Reason X is why we went with 24 players and it’s a limitation and that’s why we did it but it’s only ten bucks and we’ll think you’ll love it”. Instead we got you waving a pendulum in our faces chanting “24 players is the best for online games.”
Continue Reading...This is one of those Coke vs. Pepsi type arguments. However, one thing that made Battlefield great was that you didn’t have to have a 64 player server if you didn’t want to have one. You could set the number lower if you wanted. There is nothing stopping a person from creating a 24-slot server in a 64 player-capable game. Why is EA telling us that what used to be an option is now a limitation? It’s like giving us a battlefield of fantastic possibilities and then telling us not to dream big. Oh wait it’s not like that at all. That is what they are telling us. What is worse is they are saying that it is better this way.
Wait….what? How is 24 better than 64? Isn’t 24 better than 12? Isn’t 64 better than 24? I guess not.
Ok now let’s get real for a second. There should be limitations. Wake Island would be stupid with 512 players. The point is that when you design maps, you design them around hardware and network limitations of the day. Even then you try to optimize everything to be able to squeeze more people into the maps. You don’t take pull a number out of the air and say it’s best for teamwork and build your maps on that. That’s setting a limitation arbitrarily and then creating a game around it. And what studies did you do to say that a 24 player limit is perfect for an online game? No more (but maybe less) right? C’mon how dumb do you think we are? Don’t pee on our leg and say it’s raining. I don’t think too many people would be up in arms if it wasn’t for the fact that you didn’t just come out and say “Reason X is why we went with 24 players and it’s a limitation and that’s why we did it but it’s only ten bucks and we’ll think you’ll love it”. Instead we got you waving a pendulum in our faces chanting “24 players is the best for online games.”
Huge thanks to troybob for the awesome editorial. Be sure to check out this and other Editorials, posted straight From the Editors' Desks. And feel free to submit your own!
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