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GoldenEye: Source will soon be patched to 3.1 as soon as issues with Orange Box dedicated servers are fixed. In the mean time, here's what you have to look forward to:
You can see the full list of changes here.
GoldenEye: Source will soon be patched to 3.1 as soon as issues with Orange Box dedicated servers are fixed. In the mean time, here's what you have to look forward to:
Hello fans,
Well the site is back for now. The updates to it will come out after our beta 3.1 patch so stay tuned for that. Updates to the media, history, and news sections will be sent live at the soonest possible time.
Recently as you may be aware from reading our forum or around the gaming world, TF2 Dedicated Servers became broken for Orange Box modifications. We had some workarounds posted which made servers viewable for about 4 days, and then Valve updated again which did not fix the issue for us, in fact made the servers with the workaround broke as well. Obviously this is a difficult time to operate a release around. So we have decided to wait until Valve addresses this issue before we unleash this jam packed patch of fixes and additions. They include :
- Fixed mp_timelimit 0 and ge_roundtime 0, they function as they should to disable the time limits.
- Fixed nade block when trying to walk over it
- Fixed spectators blowing up proximity mines
- Fixed random weaponset and added "random_loadout" set which sets a new random set each Round
- Added ge_gameplay_random cvar which servers can enable which assigns a new gameplay type every match (map)
- When you first pickup a weapon it will be equipped fully loaded with as much ammo as you have for that weapon (instead of the default clip size, usually 10 rounds)
- Moved the death music client side and is toggleable with the "Disable Special Cue Music" advanced multi option
- Added HLStatsX server messages for player hurt and gun fired
Well the site is back for now. The updates to it will come out after our beta 3.1 patch so stay tuned for that. Updates to the media, history, and news sections will be sent live at the soonest possible time.
Recently as you may be aware from reading our forum or around the gaming world, TF2 Dedicated Servers became broken for Orange Box modifications. We had some workarounds posted which made servers viewable for about 4 days, and then Valve updated again which did not fix the issue for us, in fact made the servers with the workaround broke as well. Obviously this is a difficult time to operate a release around. So we have decided to wait until Valve addresses this issue before we unleash this jam packed patch of fixes and additions. They include :
- Fixed mp_timelimit 0 and ge_roundtime 0, they function as they should to disable the time limits.
- Fixed nade block when trying to walk over it
- Fixed spectators blowing up proximity mines
- Fixed random weaponset and added "random_loadout" set which sets a new random set each Round
- Added ge_gameplay_random cvar which servers can enable which assigns a new gameplay type every match (map)
- When you first pickup a weapon it will be equipped fully loaded with as much ammo as you have for that weapon (instead of the default clip size, usually 10 rounds)
- Moved the death music client side and is toggleable with the "Disable Special Cue Music" advanced multi option
- Added HLStatsX server messages for player hurt and gun fired
You can see the full list of changes here.