Eternal Silence 3.3 Released

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  • Oli

    #1

    Eternal Silence 3.3 Released

    Eternal Silence 3.3 has been released with many two new maps and loads of fixes.
    It's been less than 3 weeks since our steam release and Eternal Silence 3.3 is already live. This patch includes 2 new maps, ctf_asteroid and de_asteroid as well as a host of other fixes. These new maps have been a load of fun for our testers and bring back some nostalgia from the old 2.3 days. Here are a few screenshots of the new maps:
    <center><a href="http://images.totalgamingnetwork.com/images/de_asteroid0004.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_de_asteroid0004.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/de_asteroid0007.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_de_asteroid0007.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/de_asteroid0011.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_de_asteroid0011.jpg" alt="" border="0" /></a></center>
    A full change log is below. Note that this patch does break compatibility with 3.2, so servers will have to update before you can join them.

    [ADD] Kill assists. Person with the highest damage done gets a point too.
    [ADD] Added game events requested by server admins (game_start, game_end, round_start, round_end)
    [ADD] New map, de_asteroid
    [ADD] New map, ctf_asteroid.
    [ADD] New help screens during map load. Look better and more up to date.
    [FIX] round_restart only works for server admins. Patched other commands also.
    [FIX] Game automatically sets rate to 10000 for awesome network smoothness (like you've never seen)
    [FIX] Increased visibility in space (thanks to new network fix)
    [FIX] Removed "Attack" waypoints from targets with cut engines.
    [FIX] Shortened ship trails to increase performance.
    [FIX] Class menu won't keep popping up when there are no spawns to choose.
    [FIX] Fixed CP spawns when no more subsystems were left.
    [FIX] Fixed heavy weapon reload being interrupted by melee attack (these guns don't have melee).
    [FIX] Heavy fighter now displays properly in the scoreboard.
    [BAL] Increased Pistol Runspeed.
    [BAL] Locked enemy gunships in ES mode
    [BAL] Increased gunship HP by 20%, decreased shields the same amount
    [BAL] Hacking points only awarded when the subsystem is captured.

    You can see the full list of changes here.
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