Gamasutra Interview with Patrick Liu

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  • Elxx
    Member
    • Apr 2005
    • 941

    #1

    Gamasutra Interview with Patrick Liu

    Forum member Whiskey sent us an article today from Gamasutra - it's an interview with Patrick Liu. If you've read other BF1943 previews, you probably know him well by now as the producer of Battlefield 1943. The interview mostly repeats stuff that we've heard before, but here's an excerpt:
    With Battlefield: Bad Company 2 announced and Battlefield Heroes currently in Beta, where does Battlefield 1943 fit into the overall scheme of things?

    PL: A big part of BFBC2 is single-player, and it’s a really grand and epic game. Heroes is a free to play, third-person, PC-only game. I’d like to believe that BF1943 is disruptive in the sense that it’s not easy to place it in known niches.

    There aren’t any small games out there that at the same time have the depth of a full game, only smaller in scope. I don’t see BF1943 competing with other retail shooters.

    So imagine that your usual shooter (whatever you’re currently playing) is your car. You invest a lot of time in it, and drive it basically every day. It costs more and requires a lot more time.

    BF1943 would then be your motorcycle, which you can drive when you feel like having more fun, maybe on weekends. It’s really a game in between other games, when you don’t want the seriousness, but just jump-in jump-out fun.

    Another comparison: so when I was younger, I could invest like eight hours a day in a game. Now I’ve grown up. You have a day job, maybe a family, and less time to spend on games. But you’re still a real gamer at heart and want a proper shooter!

    In comes BF1943, which you don’t have to invest 10 hours into to unlock the competitive weapons and perks. All that matters is your skill. If you’re into shooters, you can be competitive here without investing a ton of time, just jump in and play a real shooter with a smaller scope.

    With that said, you will still be able to rank up and earn awards for bragging rights!

    I also think it’s a great entry-level shooter. If you want to try a full, proper shooter, you don’t buy a $50 game that’s super hard to get into.

    It’s a lot easier to buy a $15 game, which is more accessible at the start, and then experience the depth and skill that’s required with a proper shooter.
    Read the full article...
  • troybob
    Member
    • Sep 2007
    • 2823

    #2
    Re: Gamasutra Interview with Patrick Liu

    Interesting. Well let's hope DICE doesn't try to add two more wheels to BF1943 and call it BF3.

    I think it's a neat idea - but I feel like I'm 84 years old when I say I don't like change.

    Comment

    • troybob
      Member
      • Sep 2007
      • 2823

      #3
      Re: Gamasutra Interview with Patrick Liu

      Also a good find:

      Battlefield 1943 will be the first Battlefield game with regenerative health, an important design shift -- why make the change?

      PL: This is not a grand plan to implement in all future games, but again, something we think is suitable for this game in particular.
      That's good to hear! Hope is growing for bf(3)

      Comment

      • pahkiller
        Member
        • Nov 2008
        • 7

        #4
        Re: Gamasutra Interview with Patrick Liu

        Battlefield 1943 is not the first regenerative game by far there are heaps out there
        I am a hardcore (BF2) Battlefield Player (PC) and I will give 1943 a go but I play left 4 dead and Frontlines fuel of war now.
        They (amongst others) are now the new shooters with a bit more grunt
        1943 ? a very big IF
        BF3 if it doesn't happen well bye

        Comment

        • imported_antihero
          Member
          • Dec 2006
          • 68

          #5
          Re: Gamasutra Interview with Patrick Liu

          For every one of you self proclaimed "Hardcore" fans there are 5 or 10 new fans to be found with this and and future BF titles. I'm not sure where this feeling or entitlement comes from, but you don't have any nor are you owed anything. If DICE or anyone for that matter makes a game you don't care for that previously made one you did like doesn't mean they are obliged to make you another. In fact they need to look out for them selves like all of us do and put food on the table.

          Chew on this to, the market has changed, consoles are the best gaming outlet right now for studios and developers. Even for FPS! And before you're simple mind starts to spin I still think PCs are awesome for gaming, but consoles have caught up enough that their ease to game on won me and many others like me over. And the market is huge compared to gaming and piracy a lot less.

          So get your self righteous heads out of you asses and hold your feelings about BF1943 until you play it and while you do this keep in mind, they never once claimed it was a game targeted to you tough and badass Hardcore players. It was to give an easy to play, easy to access, and learn BF game, but feel like Battlefield.

          All I see is a BF gateway with this game to draw in even more people to the BF games and not make it so intimidating. Perking there curiosity for your kind of BF and bring more players for you to enjoy the game with. IT also give guys like me who don't want to play ona PC anymore due to lack of time and money going for other things a chance to get BF action without the vast investment.

          Clearly this is the message I see when reading the interviews, but that is because I actually read them and understand what they say. They also have clearly said they haven't forgotten you tools even though you may not deserve it based on your attitude towards them.

          Lastly, here are some numbers to cruch that show just what percentage you equal in the big picture of things.

          BF2 sold around 2.5 million, looking at the numbers maybe 25,000 at best still play BF2. That means 99% of the players quit this game and are looking for something different. Right now these forums have 534 (59 members & 475 guests) online and the same 25 always post. If anyone disagrees the regulars here they are attacked and shut down making your like minded opinions sound like the voice of the BF community when it's nothing more than old fashioned Bullying supported by the moderators here and not the voice of the BF Fans, just far less than 1%.

          CoD 4 sold around 10 million and that wasn't for PC and CoD 4 is a much more accessible FPS than any BF game, but with way less depth than any BF game including BF1943 from the looks of it. I would love to have the next big BF game to have half those numbers and have tons of people to play with.

          So DICE, you rock and keep making good games and pushing the envelope to open these great games to more people.

          P.S. I'm not prof reading because I'm lazy and need to do some real work.

          Comment

          • **L96A1**

            #6
            Re: Gamasutra Interview with Patrick Liu

            So 2.475.000 players out of 2.500.000 players is 99% is it, i don't think so.


            And your talking about nearly four years on since BF2 came out, that it now only has 25.000 active players.


            What is it,.......... you want people to play this game forever ???.


            people are going to move on after such along time to play newer games.

            Comment

            • troybob
              Member
              • Sep 2007
              • 2823

              #7
              Re: Gamasutra Interview with Patrick Liu

              Wow. When did we say DICE owes us something? Just because we don't want to lose what made BF great doesn't mean we are tools.

              Should we be called idiots for having an opinion about the products we spend our money on? I guess so!

              And what is all this I hear about consoles being popular. Us PC gamers sit in caves all day and had no idea that the console industry (limitations and all) was getting big. Has the Super Nintendo been released yet? Why you can't play online with a console silly!

              We know that consoles are big - but there are severe limitations as to what you can do with a console. Microsoft makes flight simulator and the xbox, yet you can't buy the sim for the xbox. The point is to have your cake and eat it to. Let the consoles have their fun, but don't carry the limitations over to the PC crowd. This is all we are saying. We are only critical of DICE because we've come to expect so much from them. How is that our fault?

              25k still play BF2? Really? Where did you get that number? Did you just maket hat up? Maybe you should looks for the statistic of who has it installed; as that would reflect better as to "who plays it". I don't play it that often, but I still play it more than any other games (contrary to what you'd like to believe, us hardcore fans also have lives).

              Go play some BF1942 and see what we mean. It's not that we don't think DICE should make BF1943 - we just want to make it clear that we are not all warm and fuzzy about any of these limitations carrying over and putting mud on a great franchise.

              As far as it being a gateway to other BF games - this is true. And it's a great idea! The problem is where does the gateway go? Does it lead DICE to create more console games or PC games? Does it force the folks upstairs to say "who needs pc's?"

              The problem is that the developers know that innovation and creativity are easy to develop against on a PC platform. But the people wearing the suits only see the money. And the consumers certainly don't want to worry about what video card they have in their PC (which is OK - thats why there is consoles).

              The PC market is dying because the suits see the money. There is no problem with this, but there is still money to be made in the PC market as well. Hopefully soon the limitations of the consoles will be a thing of the past. Perhaps soon we will be able to plug our USB keyboards/mice/joysticks into our Xbox and play an FPS like it's supposed to be played - with a mouse!

              Originally posted by **L96A1**
              So 2.475.000 players out of 2.500.000 players is 99% is it, i don't think so.
              While his math is correct, a critical number in the function is imaginary.

              Comment

              • Dronetek
                Member
                • Sep 2005
                • 364

                #8
                Re: Gamasutra Interview with Patrick Liu

                Originally posted by antihero

                So get your self righteous heads out of you asses and hold your feelings about BF1943 until you play it and while you do this keep in mind, they never once claimed it was a game targeted to you tough and badass Hardcore players. It was to give an easy to play, easy to access, and learn BF game, but feel like Battlefield.
                You're the one who's self righteous. This is a lot of ranting about people's right to choose not to buy a game. We know what we like and we wont be playing this game. Its the opposite of what brought us to the BF series.

                I take it you work at EA or DICE?

                Comment

                • Wizrdwarts
                  Member
                  • Dec 2006
                  • 3754

                  #9
                  Re: Gamasutra Interview with Patrick Liu

                  Oh quit complaining. It's quite obvious from the reduced player limit and free/cheap download that Heroes and 1943 aren't full fledged Battlefield titles. They're dumbed down with the intent to draw new people into BF.

                  Don't like the game, simple: don't buy it. No reason to make a big deal out of it.

                  Comment

                  • imported_Whiskey
                    Member
                    • May 2007
                    • 3325

                    #10
                    Re: Gamasutra Interview with Patrick Liu

                    ^ Amen. Opinions are fine, but there's way too much overly-emotional ranting on both sides. If someone's getting that wound up about a game, something's wrong.

                    I think this will be an interesting "experiment", especially if the price-point is indeed $15. Times are changing, as are user-bases...developers/publishers have to try new things as well. I'll hold judgement until I try it.

                    Comment

                    • troybob
                      Member
                      • Sep 2007
                      • 2823

                      #11
                      Re: Gamasutra Interview with Patrick Liu

                      meh. maybe crunch is right. I just would hate to see restrictions on our next big battlefield because they need it to play on consoles too.

                      bf1943 isn't for us hardcore kids and they've made that clear.

                      Comment

                      • teetsaar123
                        Random egoistic commenter
                        • Apr 2006
                        • 605

                        #12
                        Re: Gamasutra Interview with Patrick Liu

                        Whiskey to staff!

                        Comment

                        • imported_sudden_death
                          Member
                          • Apr 2006
                          • 71

                          #13
                          Re: Gamasutra Interview with Patrick Liu

                          "Perhaps soon we will be able to plug our USB keyboards/mice/joysticks into our Xbox and play an FPS like it's supposed to be played - with a mouse!"

                          that ladies and gentlement is the secret!!!! for the love of god, MS and sony, PLEEEEASE let us use our mouse and keyboards in the consoles FFS!! seriously, its all we ask for if you are going to dump the pc scene, LET US DIE WITH DIGNITY! PLEASE DONT LET US USE A PAD TO CONTROL A FPS!!

                          I beg you...

                          p.s. much respect to epic games to make UT3 for console playable with a M/KB

                          Comment

                          • imported_Snazzy
                            Member
                            • Oct 2006
                            • 111

                            #14
                            Re: Gamasutra Interview with Patrick Liu

                            Patrick seems to describe the game in a more straight-forward manner in the interview, as opposed to earlier articles where DICE sound like dodgy salesmen eg. "i assure you it's fully featured and 'rich in experience', ignore all the specs they're not important".

                            Not entirely blunt though because he still says things like 'depth of a full game' when that contradicts other statements by DICE that say it is a simplified and streamlined battlefield game.

                            If you want to try a full, proper shooter, you don’t buy a $50 game that’s super hard to get into.
                            Depends what you consider a 'full, proper shooter' to be. How accessible the game is isn't neccesarily tied into that either.

                            I think everyone has different views on what battlefield should be, whilst there are still some fundemental attributes that distinguish battlefield games from any other shooter. BF1943 maintains "big" open maps and vehicles (whilst limited in number/variety) but reduces player numbers.
                            As dissapointing as the 24 player limit seems, it can work fine as long as the rest of the game is scaled appropriately. At the same time i'd love to see the BF2 limit increased for Project Reality, because it's already scaled to accomodate more then 64 players.

                            Comment

                            • troybob
                              Member
                              • Sep 2007
                              • 2823

                              #15
                              Re: Gamasutra Interview with Patrick Liu

                              "hard to get into" was the opposite of what they did with 1942. they touted it as "quick to pick up - lifetime to master" type of game.

                              although i don't suppose he means bf is hard to get into. it's actually quite easy.

                              Comment

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