Both Team Fortress 2 and Day of Defeat Source have been updated:
Both games will automatically update the next time you restart Steam!
Team Fortress 2
• Sticky bombs now get a reduced close range damage ramp up (like Rocket Launcher & Syringe Gun)
• Ultimately reduces damage done by sticky bombs to enemies <512 units from the Demoman
• Moved the unlockable system over to the new item backend:
• Added a warning dialog to the loadout screen telling clients when the server they're on could not get their loadout
• Made "tf_damage_disablespread" a replicated convar, so clients can see the value of it on the server they're connected to
• Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to better explain its function now that stalemate is optional
• Fixed muzzle flashes & shell ejections still playing when viewmodels are hidden
• Server tags can now be used to include or exclude servers from the list
Team Fortress 2 and Day of Defeat: Source
• Protected several more commands from client exploitation
• Sticky bombs now get a reduced close range damage ramp up (like Rocket Launcher & Syringe Gun)
• Ultimately reduces damage done by sticky bombs to enemies <512 units from the Demoman
• Moved the unlockable system over to the new item backend:
• Added a warning dialog to the loadout screen telling clients when the server they're on could not get their loadout
• Made "tf_damage_disablespread" a replicated convar, so clients can see the value of it on the server they're connected to
• Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to better explain its function now that stalemate is optional
• Fixed muzzle flashes & shell ejections still playing when viewmodels are hidden
• Server tags can now be used to include or exclude servers from the list
Team Fortress 2 and Day of Defeat: Source
• Protected several more commands from client exploitation
Both games will automatically update the next time you restart Steam!
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