CVG Previews Battlefield 1943

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  • Spawndemon
    Member
    • Oct 2005
    • 6015

    #1

    CVG Previews Battlefield 1943

    ComputerAndVideoGames has posted up their preview today on Battlefield 1943. In it, they give us a few new details that haven't yet been mentioned. Here's an excerpt from the preview:
    Character classes have been streamlined since the first game, with the original five cut down to just three; Infantry, Rifleman and Scout. The Infantry class inherits the old engineer's wrench ability, while the medic isn't needed at all thanks to a new and welcome Call of Duty-style regenerative health system. More controversial is the addition of regenerative ammo which cuts the need to run half way across the map to top up (we'll leave that one for the forum users to fight over...)

    Even more internet-shattering is the addition of "no griefing zones" on the aircraft carriers, which if you ask us should be renamed just "griefing zones". Remember when you'd queue for ages for a plane to spawn, only to have some cheeky bugger jump in the cockpit before you? Blue-on-blue combat would naturally ensue, but DICE has tried to address this by taking away any point increases in these special zones. While we experienced no problems in our game, we can only see this as a green light to anyone who fancies shooting up their mate to get to the planes first.

    Despite these initial niggles, DICE is keen to point out to us in our session that 1943 is still a hardcore game. It's not Battlefield Heroes (which is running on a very different model, it says) and it's not for casual players. A good team will still destroy a rookie one and the developer's even introducing private game and clan options - a highly requested pair of features in the original Bad Company.

    To read the rest of this new preview be sure to head on over here.
  • Deesies
    Member
    • Jun 2007
    • 1021

    #2
    Re: CVG Previews Battlefield 1943

    I must sound like someone who is never satisfied by now but I honestly couldn't read past the first two paragraphs.

    Is there nothing DICE won't bs about?

    Comment

    • WolfAlmighty
      Artillery Magnet
      • Jan 2007
      • 2113

      #3
      Re: CVG Previews Battlefield 1943

      So their solution to stop people force-TKing is to allow normal TKing without consequence?! :shock:

      Comment

      • BIFF EXPLODER
        Member
        • Jul 2007
        • 1136

        #4
        Re: CVG Previews Battlefield 1943

        wait, wat?
        so the carrier will be a happy teamkilling zone?

        Comment

        • Corkum
          Member
          • Oct 2006
          • 639

          #5
          Re: CVG Previews Battlefield 1943

          Why not make everyone invincible in the no griefing zones. No death = no TK.

          Comment

          • Dronetek
            Member
            • Sep 2005
            • 364

            #6
            Re: CVG Previews Battlefield 1943

            This paragraph is very telling. I know they say they haven't forgotten us, but after 5 years thats hard to beleive.

            Despite these initial niggles, DICE is keen to point out to us in our session that 1943 is still a hardcore game. It's not Battlefield Heroes (which is running on a very different model, it says) and it's not for casual players. A good team will still destroy a rookie one and the developer's even introducing private game and clan options - a highly requested pair of features in the original Bad Company.
            They're listening to the console gamers, but not us apparently.

            Comment

            • *FMJ*Power
              Gunny
              • Jan 2006
              • 1259

              #7
              Re: CVG Previews Battlefield 1943

              how is it even logical to think no consequence for team killing in the mains would cause it to stop? has this guy ever even played a battlefield game before he started making this?

              Comment

              • dfour
                Member
                • Apr 2007
                • 134

                #8
                Re: CVG Previews Battlefield 1943

                What a crock Another reason to not spend my hard earned money on this turd.

                Nice idea team kill for free:shock: Doesnt the scout have C4 as well :shakehead:

                Comment

                • David Champion
                  Member
                  • Apr 2006
                  • 469

                  #9
                  Re: CVG Previews Battlefield 1943

                  Even more internet-shattering is the addition of "no griefing zones" on the aircraft carriers, which if you ask us should be renamed just "griefing zones". Remember when you'd queue for ages for a plane to spawn, only to have some cheeky bugger jump in the cockpit before you? Blue-on-blue combat would naturally ensue, but DICE has tried to address this by taking away any point increases in these special zones. While we experienced no problems in our game, we can only see this as a green light to anyone who fancies shooting up their mate to get to the planes first.
                  I'm sorry I took this as a "Go Ahead and Try and TK me in the spawn and see what happens Punk!" Sounds like a penalty to me... but thats me be optimistic.

                  Comment

                  • cmd

                    #10
                    Re: CVG Previews Battlefield 1943

                    Originally posted by WolfAlmighty
                    So their solution to stop people force-TKing is to allow normal TKing without consequence?! :shock:
                    The guys at CVG have missunderstood this feature. We have thought about this and designed for it =)


                    I can hopefully give your more information about this soon but not right now.
                    keep an eye on my blog for that information.

                    Comment

                    • iQue
                      Member
                      • May 2007
                      • 4925

                      #11
                      Re: CVG Previews Battlefield 1943

                      LMAO do all of you guys seriously think DICE haven't thought about teamkilling for planes?

                      I swear, people are just trying to misinterpret everything DICE says on purpose.

                      But when I read it again it does look weird...

                      Comment

                      • WolfAlmighty
                        Artillery Magnet
                        • Jan 2007
                        • 2113

                        #12
                        Re: CVG Previews Battlefield 1943

                        Originally posted by iQu'e
                        LMAO do all of you guys seriously think DICE haven't thought about teamkilling for planes?

                        I swear, people are just trying to misinterpret everything DICE says on purpose.

                        But when I read it again it does look weird...
                        Hey, we can only go off the information we're given, and if what we're given is false how would we know otherwise?

                        Comment

                        • troybob
                          Member
                          • Sep 2007
                          • 2823

                          #13
                          Re: CVG Previews Battlefield 1943

                          sounds like EA made DICE forget how to make good games.

                          Comment

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