ComputerAndVideoGames has posted up their preview today on Battlefield 1943. In it, they give us a few new details that haven't yet been mentioned. Here's an excerpt from the preview:
To read the rest of this new preview be sure to head on over here.
Character classes have been streamlined since the first game, with the original five cut down to just three; Infantry, Rifleman and Scout. The Infantry class inherits the old engineer's wrench ability, while the medic isn't needed at all thanks to a new and welcome Call of Duty-style regenerative health system. More controversial is the addition of regenerative ammo which cuts the need to run half way across the map to top up (we'll leave that one for the forum users to fight over...)
Even more internet-shattering is the addition of "no griefing zones" on the aircraft carriers, which if you ask us should be renamed just "griefing zones". Remember when you'd queue for ages for a plane to spawn, only to have some cheeky bugger jump in the cockpit before you? Blue-on-blue combat would naturally ensue, but DICE has tried to address this by taking away any point increases in these special zones. While we experienced no problems in our game, we can only see this as a green light to anyone who fancies shooting up their mate to get to the planes first.
Despite these initial niggles, DICE is keen to point out to us in our session that 1943 is still a hardcore game. It's not Battlefield Heroes (which is running on a very different model, it says) and it's not for casual players. A good team will still destroy a rookie one and the developer's even introducing private game and clan options - a highly requested pair of features in the original Bad Company.
Even more internet-shattering is the addition of "no griefing zones" on the aircraft carriers, which if you ask us should be renamed just "griefing zones". Remember when you'd queue for ages for a plane to spawn, only to have some cheeky bugger jump in the cockpit before you? Blue-on-blue combat would naturally ensue, but DICE has tried to address this by taking away any point increases in these special zones. While we experienced no problems in our game, we can only see this as a green light to anyone who fancies shooting up their mate to get to the planes first.
Despite these initial niggles, DICE is keen to point out to us in our session that 1943 is still a hardcore game. It's not Battlefield Heroes (which is running on a very different model, it says) and it's not for casual players. A good team will still destroy a rookie one and the developer's even introducing private game and clan options - a highly requested pair of features in the original Bad Company.
To read the rest of this new preview be sure to head on over here.

Another reason to not spend my hard earned money on this turd. 
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