1up Battlefield 1943 Preview

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Elxx
    Member
    • Apr 2005
    • 941

    #1

    1up Battlefield 1943 Preview

    1up had a chance to play BF1943 this weekend at the New York Comic-Con, and they wrote impressions from a couple of their reviewers. Check it out:
    It's rare to witness a publisher reveal a first-person-shooter that's exclusively delivered as downloadable content. At this year's New York Comic-Con, UGO's Russ Frushtick and 1UP's Tina Sanchez had the opportunity of checking out EA's latest downloadable game, Battlefield 1943.

    Tina: The gameplay's easy to jump into, and is pretty addicting. As a newcomer to the franchise, I'm quite impressed with the "ticket" concept, while also having the traditional "capture-the-flag" objective. From my understanding, tickets (which both teams start with equal numbers of) are docked for each death and base you lose control over, and a team can never earn more. I particularly appreciate how a battle can continue even after all bases are controlled -- it will speed up the ticket-depletion process of course, but there's still an opportunity for redemption if your team has an excellent kill-to-death ratio. Is this similar to Battlefield 1942?

    Russ: It's extremely similar to BF1942. If anything, it's like a simplified version of that game, since there're only three classes (assault, sniper, rifleman) versus the standard five. The new game does blend a lot of the classes into one -- the assault class is now equipped with a rocket launcher, and the sniper has demo packs to take out tanks. The simplification definitely fits, since downloadable games are usually a bit easier to pick up and play, but I think folks may be put off by the fact that there are only three maps (Iwo Jima, Guadalcanal and Wake Island), which seems a little low for a game that could cost between 15 and 20 bucks. Especially since they're just remakes of maps we've already seen. The map we played today, Wake Island, had the same shape and spawn points as it did in the original BF1942.

    I will say that the use of Bad Company's Frostbite engine adds the much-loved element of being able to blow gaping holes in buildings, so the developers are definitely working to add on to what the franchise has done in the past.<!--more-->

    Tina: Yes -- I found myself blowing buildings up for the sake of laughing at my destructive powers. I also found it exciting to control a cluster of planes to bomb an enemy's territory. It definitely adds to the experience if you don't want to run-and-gun the whole time. Unfortunately, I had two big complaints about the game as it stands now; there's no kill cam, and at the end of each round, you don't know how many kills or deaths you had -- just "points" earned. So it will be interesting to see what kind of improvements DICE will make from now until BF1943's release sometime in June. At the very least, I'd hope the end-game stats will be better. And when EA finally decides on a price, I hope that it takes the lack of maps into account.

    Russ: Yeah, there's definitely room for improvement, though 1943 fills a pretty large hole in the PSN and XBLA library for solid multiplayer first-person shooters, so I appreciate the effort being made. The element that'll really help push the title over the top is the ranking and medal system, which is something we didn't really get to go into. It's not pulling off anything on the level of Call of Duty 4 perks, but online stat tracking, and some sort of character progression beyond achievements and trophies would do wonders. All in all, though, the game shows promise and I think the simplified approach should get new folks into the series.

    Thanks to 1up for the article. We're getting a lot of previews from various big game sites today, so stay tuned to Total Battlefield for the latest!
  • Dangerdog
    Member
    • Oct 2007
    • 1011

    #2
    Re: 1up Battlefield 1943 Preview

    It kind of leaves a void of wishing they were making a proper sequel to 1942 instead of an arcade driven mini-field game.

    ah well.

    Comment

    • Angeldust.[n]
      Member
      • Jan 2006
      • 53

      #3
      Re: 1up Battlefield 1943 Preview

      sad


      mini-field

      Comment

      • Teuvo
        Member
        • Oct 2006
        • 52

        #4
        Re: 1up Battlefield 1943 Preview

        Minifield 1943 :laugh:

        Comment

        • Deesies
          Member
          • Jun 2007
          • 1021

          #5
          Re: 1up Battlefield 1943 Preview

          I stopped reading at "there's no kill cam"

          Silly girl D:

          Comment

          • jesus
            Member
            • May 2007
            • 2413

            #6
            Re: 1up Battlefield 1943 Preview

            Originally posted by Deesies
            I stopped reading at "there's no kill cam"

            Silly girl D:
            Killcams + health regen + big maps + sniping = LOLOL

            She made me facepalm. No common sense at all

            Comment

            • BIFF EXPLODER
              Member
              • Jul 2007
              • 1136

              #7
              Re: 1up Battlefield 1943 Preview

              killcams in BF is freakin horrible! hahahah

              Dude taking a flag -" i'm going to hide here and take out that guy so i can take this flag and wait for anyone else that comes while i take the flag"

              dead dude over TS - HEY EVERYONE !! HES BEHIND THE BOX IN THE CORNER!!!

              (squishy smacky raping sounds)

              Comment

              • Dronetek
                Member
                • Sep 2005
                • 364

                #8
                Re: 1up Battlefield 1943 Preview

                Who are these people doing interviews? This quote got me:

                Russ: It's extremely similar to BF1942. If anything, it's like a simplified version of that game, since there're only three classes (assault, sniper, rifleman) versus the standard five. The new game does blend a lot of the classes into one -- the assault class is now equipped with a rocket launcher, and the sniper has demo packs to take out tanks. The simplification definitely fits, since downloadable games are usually a bit easier to pick up and play, but I think folks may be put off by the fact that there are only three maps (Iwo Jima, Guadalcanal and Wake Island), which seems a little low for a game that could cost between 15 and 20 bucks. Especially since they're just remakes of maps we've already seen. The map we played today, Wake Island, had the same shape and spawn points as it did in the original BF1942.
                So, apparently its so much like 1942, because the spawn points are close to the original? Are you freaking kidding me? This is the typical bone headed interview I've seen so far. These guys are being paid to give favorable interviews and not ask questions that we all want to know. Like, WTF is out "hardcore PC gamer" sequel to BF2?

                Comment

                • [130.Pz]W.Fuchs
                  Member
                  • Feb 2008
                  • 250

                  #9
                  Re: 1up Battlefield 1943 Preview

                  The silly girl made me lol :laugh:
                  Whats the use of reviewing this game while never have played any other BF game. That doesn't work.

                  Comment

                  • Hairstylist
                    Member
                    • May 2005
                    • 150

                    #10
                    Re: 1up Battlefield 1943 Preview

                    I LOL'ed at the excact same part :

                    "Tina: Unfortunately, I had two big complaints about the game as it stands now; there's no kill cam, and at the end of each round, you don't know how many kills or deaths you had -- just "points" earned."

                    :thumbsup:

                    Comment

                    Working...