EA Events, the official site keeping track of EA's festivities at this year's New York Comic-Con, has posted a quick interview with Gordon Van Dyke, the producer of Battlefield 1943: Pacific. Of course, it's an interview conducted by EA, so the questions mostly center around how absolutely awesome the game is. It's nice to hear what impressions people had after actually trying it out though.
The answers to the questions are all voice recordings, so you'll have to click through to hear each one until I muster up the energy to transcribe them for you.

Today, we caught up with Gordon VanDyke from DICE. He's been working hard on Battlefield 1943 Pacific, the first Battlefield experience to come to Xbox Live Arcade and The Playstation Network.
Q: What seems to excite battlefield fans and newcomers the most about Battlefield 1943 Pacific?
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Q: What been changed about Battlefield to bring it to the Arcade/PSN platform?
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Q: The game seems to be really easy to pick up and play and built for fast paced fun, how did you make that happen?
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Q: One thing people love about Battlefield is the ability for the player to jump in vehicles, fire artillery and fly planes, is all of that in Pacific?
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Q: What did you guys want to bring to Arcade and PSN that hasn't been there before?
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Q: Is this the first time the public has gotten a chance to get hands on time with Pacific?
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Q: When can people pick it up?
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You can visit EA Events to check out what else EA is up to at NYCC. As always, stay tuned to Total Battlefield for all the latest news on BF1943.
The answers to the questions are all voice recordings, so you'll have to click through to hear each one until I muster up the energy to transcribe them for you.
Today, we caught up with Gordon VanDyke from DICE. He's been working hard on Battlefield 1943 Pacific, the first Battlefield experience to come to Xbox Live Arcade and The Playstation Network.
Q: What seems to excite battlefield fans and newcomers the most about Battlefield 1943 Pacific?
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Q: What been changed about Battlefield to bring it to the Arcade/PSN platform?
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Q: The game seems to be really easy to pick up and play and built for fast paced fun, how did you make that happen?
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Q: One thing people love about Battlefield is the ability for the player to jump in vehicles, fire artillery and fly planes, is all of that in Pacific?
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Q: What did you guys want to bring to Arcade and PSN that hasn't been there before?
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Q: Is this the first time the public has gotten a chance to get hands on time with Pacific?
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Q: When can people pick it up?
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You can visit EA Events to check out what else EA is up to at NYCC. As always, stay tuned to Total Battlefield for all the latest news on BF1943.
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