New features, gameplay changes and bug fixes all arriving in the latest Team Fortress 2 update:
Changes will be applied next time you restart Steam.
New client features
• Added Viewmodel FOV slider to advanced multiplayer options
• Added a hide viewmodel option to advanced multiplayer options
• Added custom crosshair support
o Added crosshair image, scale, and color settings to the Options->Multiplayer settings tab
o Moved HUD minimal mode & Disable Spray options into the Advanced Multiplayer settings
• Added "open_charinfo_direct" command that opens the loadout directly to the class you're currently playing
o Replaced the "Open Loadout" entry in the options->keys dialog with this new command. Rebind / reset your config to defaults to use it
New server features
• Added "tf_damage_disablespread" convar to disable the 25% damage spread on all damage
• Added class limit support to tournament mode
o Set the "tf_tournament_classlimit_X" convars to the max number of class X allowed
• Added "tf_tournament_hide_domination_icons" convar, that allows a tournament mode server to force clients not to display domination icons over their nemeses
Gameplay changes
• Modified critical hit calculation. Overall, critical hit chance is now much more recent-performance based:
o Base chance is now 2% (was 5%).
o Bonus range based on damage done changed from 0%-15% to 0%-10
o Damage range required for bonus changed from 0-1600 to 0-800
• Reduced random damage spread applied to all player damage from +-25% to +-10%
• Slight reduction (improvement) of the minigun's spread
• Increased flare direct hit damage from 20 to 30
• Rewrote Natascha's slowdown code to be more consistent
• Sniper rifle now supports Crit Boost state like all other weapons (i.e. Kritzkrieg makes all shots critical hits)
• Stealthed spies are no longer able to pickup the intelligence. They must uncloak first
• Increased soldier primary ammo count from 16 to 20
Bugfixes
• Fixed crash when running in tools mode
• Added UTIL_IsCommandIssuedByServerAdmin() checks to several "physics_" CON_COMMAND scripts to prevent clients issuing the commands
• Fixed bug in teleporter logic that allowed engineers to build teleporters with HUGE health values
• Fixed matching teleporter not getting a health buff when the pair is upgraded (only the tele you were hitting got the health buff)
• Fixed Medic UberCharge percentage in minimal-HUD mode
• Added Viewmodel FOV slider to advanced multiplayer options
• Added a hide viewmodel option to advanced multiplayer options
• Added custom crosshair support
o Added crosshair image, scale, and color settings to the Options->Multiplayer settings tab
o Moved HUD minimal mode & Disable Spray options into the Advanced Multiplayer settings
• Added "open_charinfo_direct" command that opens the loadout directly to the class you're currently playing
o Replaced the "Open Loadout" entry in the options->keys dialog with this new command. Rebind / reset your config to defaults to use it
New server features
• Added "tf_damage_disablespread" convar to disable the 25% damage spread on all damage
• Added class limit support to tournament mode
o Set the "tf_tournament_classlimit_X" convars to the max number of class X allowed
• Added "tf_tournament_hide_domination_icons" convar, that allows a tournament mode server to force clients not to display domination icons over their nemeses
Gameplay changes
• Modified critical hit calculation. Overall, critical hit chance is now much more recent-performance based:
o Base chance is now 2% (was 5%).
o Bonus range based on damage done changed from 0%-15% to 0%-10
o Damage range required for bonus changed from 0-1600 to 0-800
• Reduced random damage spread applied to all player damage from +-25% to +-10%
• Slight reduction (improvement) of the minigun's spread
• Increased flare direct hit damage from 20 to 30
• Rewrote Natascha's slowdown code to be more consistent
• Sniper rifle now supports Crit Boost state like all other weapons (i.e. Kritzkrieg makes all shots critical hits)
• Stealthed spies are no longer able to pickup the intelligence. They must uncloak first
• Increased soldier primary ammo count from 16 to 20
Bugfixes
• Fixed crash when running in tools mode
• Added UTIL_IsCommandIssuedByServerAdmin() checks to several "physics_" CON_COMMAND scripts to prevent clients issuing the commands
• Fixed bug in teleporter logic that allowed engineers to build teleporters with HUGE health values
• Fixed matching teleporter not getting a health buff when the pair is upgraded (only the tele you were hitting got the health buff)
• Fixed Medic UberCharge percentage in minimal-HUD mode
Changes will be applied next time you restart Steam.
Comment