BF2 Assault Mod v7.5 Server Fixes

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  • Spawndemon
    Member
    • Oct 2005
    • 6015

    #1

    BF2 Assault Mod v7.5 Server Fixes

    Our community member spartan117gw let us know about a few server fixes he made to his recently released BF2 Assault Mod v7.5. Take a look:
    <blockquote style="background:#eae8d2; padding:5px; color:#000;">Hey it's spartan sorry folks about the server shenanigans. There are fixed server files along with a few patches and a video for you to enjoy.

    <object style="visibility: visible;" id="mediaplayer" data="http://www.moddb.com/media/embed/130666/internal" type="application/x-shockwave-flash" width="620" height="413"><param value="opaque" name="wmode"><param value="true" name="allowfullscreen"><param value="true" name="allowscriptaccess"></object>
    </blockquote>To learn more about the fixes and to download the new files, be sure to visit here.
  • dfour
    Member
    • Apr 2007
    • 134

    #2
    Re: BF2 Assault Mod v7.5 Server Fixes

    Hopefully thi swill fix some of the random shooting sounds in first player. You can be hidden miles away from the action and it still sounds like a war is going on around you

    will try when I get home and see what has improved :)

    Updated.

    Just played a couple of rounds and still have the annoying random shooting going on around me even when im flying a copper

    Im using a creative fatal1ty card on ultra high hardware settings. Anyone elwse get the same thing happening???

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    • FPS[SONIC]
      Member
      • Oct 2006
      • 2106

      #3
      Re: BF2 Assault Mod v7.5 Server Fixes

      It sounds like the ambient sounds are incorrectly configured and need some tweaking. Spartan, checkout iamtheheadhunter's Tobruk map in which similar ambient sounds are used. It's hopefully only one line which needs some parameters...

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      • spartan117gw

        #4
        Re: BF2 Assault Mod v7.5 Server Fixes

        for most people they say weapons sound close when they are infact far away. il prob have to tweak the files or get some new sounds to address that

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        • dfour
          Member
          • Apr 2007
          • 134

          #5
          Re: BF2 Assault Mod v7.5 Server Fixes

          Thanks Spartan. Its the only thing that is blighting this mod for me otherwise its one hell of a challenge and more accessable than project reality.

          Comment

          • FPS[SONIC]
            Member
            • Oct 2006
            • 2106

            #6
            Re: BF2 Assault Mod v7.5 Server Fixes

            With that further information, it sounds like folks are constantly hearing 1P or "First Person" sounds when they should be hearing 3P or "Third Person" sounds. That would happen if the Ambient sounds are configured incorrectly. What I mean by that is that there is a parameter set incorrectly or that the wrong sound file is associated with the correct trigger event. Enquire over at BFSP or BF2Editor for a fix.

            Good luck buddy. You're doing some very nice work and I'd love to see you get this fixed.

            Comment

            • Steakslim

              #7
              Re: BF2 Assault Mod v7.5 Server Fixes

              Indeed this is a very nice mod. Funny thing is when I first jumped into it, i died. Forgot what my parachute key was lol. Anywho aside from the sound issue, it's quite a thrillride. Got to play some night maps for a bit and they were great.

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