The grog-swilling sea dogs who created Battlefield Pirates have posted up an interesting new contest to give mapmakers a chance to get their creations included in the next version of the mod. Check it out:
<blockquote style="background:#eae8d2; padding:5px;">Yarrr, having just dropped anchor we're scouring the docks for you scurvy dogs with a talent for mapping, as well as wenches of dubious repute and plenty o' grog to make 'em look pretty.
We hope you've enjoyed some serious swashbuckling musket firing cutlass slashing action over the last few weeks, but now its time fore some work. We're really excited to announce our first BFP2 mapping contest. Up for grabs, the chance to have your piratey creations included in the upcoming Yarr2.2 official patch and mappack. So if you have some burning desire to create a particular map and get it out there for the public to play then this is your chance for fame, or infamy!
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So what are the rules?
The possibilities are endless and the rules are simple. So long as it doesn't infringe any copyright and isn't too offensive, then we have no problem with it. The competition's open to anyone and any maps, either brand new or that have already been showcased on these forums, can be submitted. You can submit as many maps as you want but only high quality maps will be considered for inclusion in the release.
So in terms of copyright, these guidelines should help you out:<!--more-->
* Remakes of bfp1 maps will be fine - give some credit to orignal mapper.
* Remakes of bf2 maps will be fine (so long as you dont use any content from booster packs or bf2:sf - i.e. heightmaps, color maps etc etc).
* Remakes of maps from other games - eg COD, BF1942, CS - are fine, so long as you don't just copy anything across - heightmaps, textures etc.
*And of course, your own creations are absolutely fine.
Ok, but how long have i got?
The first deadline is in four weeks time - Friday 27th February. At that point we'll have a look at all the submissions and decide which are appropriate to take forward into the official release.
There will then be a couple more weeks during which maps that are chosen to be included in the official release can be fully tested and prepared for release. The BFP2 mappers will be on hand to help with setting up the level for CQ, CTF or Zombie, lightmapping and other aspects of mapping so that by the time it gets to the public its a beautiful working map. We'll be dedicating one of our official servers to run these maps during that time so that you have plenty of time to test how they play.
Towards the end of March we'll be looking to release Yarrr 2.2 and hopefully your map will be included.
What about custom statics?
We've got a small number of maps that weren't quite ready to make the R2.1 release which use a ship load of new structures and other assets that will be coming in R2.2. None of these objects were included in R2.1 and we'll be making these objects public shortly.
Briefly they include:
* Various warehouse facades to make complex dock/harbor areas
* Sewer and cave pieces
* Various static ships to look nice
* Undead Spy class (and soldier model)
* Pegleg Drunkard class
The devs will also be able to help make a small number of custom models for your map, where we think it will add to the mod, can't be done with current objects, and we have the time.
So that's it, get mapping and we look forward to seeing what you create. We'll be releasing the new models, lightmapping archives and editor tools soon, so keep checking back and keep us informed as your ideas and maps develop.</blockquote>As always, you can discuss the contest and consider your entry over at the Battlefield Pirates website.
<blockquote style="background:#eae8d2; padding:5px;">Yarrr, having just dropped anchor we're scouring the docks for you scurvy dogs with a talent for mapping, as well as wenches of dubious repute and plenty o' grog to make 'em look pretty.
We hope you've enjoyed some serious swashbuckling musket firing cutlass slashing action over the last few weeks, but now its time fore some work. We're really excited to announce our first BFP2 mapping contest. Up for grabs, the chance to have your piratey creations included in the upcoming Yarr2.2 official patch and mappack. So if you have some burning desire to create a particular map and get it out there for the public to play then this is your chance for fame, or infamy!
---===---
So what are the rules?
The possibilities are endless and the rules are simple. So long as it doesn't infringe any copyright and isn't too offensive, then we have no problem with it. The competition's open to anyone and any maps, either brand new or that have already been showcased on these forums, can be submitted. You can submit as many maps as you want but only high quality maps will be considered for inclusion in the release.
So in terms of copyright, these guidelines should help you out:<!--more-->
* Remakes of bfp1 maps will be fine - give some credit to orignal mapper.
* Remakes of bf2 maps will be fine (so long as you dont use any content from booster packs or bf2:sf - i.e. heightmaps, color maps etc etc).
* Remakes of maps from other games - eg COD, BF1942, CS - are fine, so long as you don't just copy anything across - heightmaps, textures etc.
*And of course, your own creations are absolutely fine.
Ok, but how long have i got?
The first deadline is in four weeks time - Friday 27th February. At that point we'll have a look at all the submissions and decide which are appropriate to take forward into the official release.
There will then be a couple more weeks during which maps that are chosen to be included in the official release can be fully tested and prepared for release. The BFP2 mappers will be on hand to help with setting up the level for CQ, CTF or Zombie, lightmapping and other aspects of mapping so that by the time it gets to the public its a beautiful working map. We'll be dedicating one of our official servers to run these maps during that time so that you have plenty of time to test how they play.
Towards the end of March we'll be looking to release Yarrr 2.2 and hopefully your map will be included.
What about custom statics?
We've got a small number of maps that weren't quite ready to make the R2.1 release which use a ship load of new structures and other assets that will be coming in R2.2. None of these objects were included in R2.1 and we'll be making these objects public shortly.
Briefly they include:
* Various warehouse facades to make complex dock/harbor areas
* Sewer and cave pieces
* Various static ships to look nice
* Undead Spy class (and soldier model)
* Pegleg Drunkard class
The devs will also be able to help make a small number of custom models for your map, where we think it will add to the mod, can't be done with current objects, and we have the time.
So that's it, get mapping and we look forward to seeing what you create. We'll be releasing the new models, lightmapping archives and editor tools soon, so keep checking back and keep us informed as your ideas and maps develop.</blockquote>As always, you can discuss the contest and consider your entry over at the Battlefield Pirates website.

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