The Age of Chivalry team has posted a new update on their mod today telling of their progress. Here's what they had to say:
To read the rest of this update, which includes a developer blog, visit here.
This week's Question of the Week: Of the maps coming to CR1, which are you looking forward to most?
Simple, easy to navigate but useful, elegant and informative. That was the task set to the development team that went to work restructuring our GUI and game interface. The old clunky system was both unattractive and uninformative, but with these changes we hope to give a better, sleeker and helpful interface for the player to use while ingame. With information on each classes running speed, armour value and health, we should see players able to make more informed decisions about what class to use when, and with a personalized description of each class we hope to bring more personality to each class.
Several things are yet to be added and adjusted here, but here is an early shot of the class selection page coming in CR1.
In CR1 the classes have been divided up into 9 classes, no longer is there the subclass system within Archers, Footman and Knights, but instead these 3 basic summary characters have been replaced by 9 unique and focused classes that each serve a distinct purpose on the battlefield. Eventually each character model will have its own look as well, but this is too much work to delay the release for that long so the character models are something that will come with time. This setup allows for much more diversity on the battlefield and should breathe life into some of the previously less-used classes. In CR1, the player has more information at his disposal, and he doesn't have to search to get it. We bring the game and the story to you so that you can enjoy the immersion without the frustration of guesswork or trial and error.
Simple, easy to navigate but useful, elegant and informative. That was the task set to the development team that went to work restructuring our GUI and game interface. The old clunky system was both unattractive and uninformative, but with these changes we hope to give a better, sleeker and helpful interface for the player to use while ingame. With information on each classes running speed, armour value and health, we should see players able to make more informed decisions about what class to use when, and with a personalized description of each class we hope to bring more personality to each class.
Several things are yet to be added and adjusted here, but here is an early shot of the class selection page coming in CR1.
In CR1 the classes have been divided up into 9 classes, no longer is there the subclass system within Archers, Footman and Knights, but instead these 3 basic summary characters have been replaced by 9 unique and focused classes that each serve a distinct purpose on the battlefield. Eventually each character model will have its own look as well, but this is too much work to delay the release for that long so the character models are something that will come with time. This setup allows for much more diversity on the battlefield and should breathe life into some of the previously less-used classes. In CR1, the player has more information at his disposal, and he doesn't have to search to get it. We bring the game and the story to you so that you can enjoy the immersion without the frustration of guesswork or trial and error.
<a href="http://images.totalgamingnetwork.com/images/class_menu.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_class_menu.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/motd.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_motd.jpg" alt="" border="0" /></a>
<a href="http://images.totalgamingnetwork.com/images/aoc_invasionmap.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_aoc_invasionmap.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/battleground1.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_battleground1.jpg" alt="" border="0" /></a>
<a href="http://images.totalgamingnetwork.com/images/aoc_invasionmap.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_aoc_invasionmap.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/battleground1.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_battleground1.jpg" alt="" border="0" /></a>
To read the rest of this update, which includes a developer blog, visit here.
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