Release of comMod V1.1b

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  • JoMaMaz
    Member
    • Jul 2007
    • 2305

    #1

    Release of comMod V1.1b

    Some clans have enjoyed the new comMod, others have strongly disliked it. Either way, there is a new release out, and here is the info.
    As of today we release v1.1b of the premium unified ruleset war mod for Call Of Duty: World At War.

    Bringing some of the most necessary fixes this version aims to correct some of the playability issues
    aswell as some of the security issues (eg, 3rd person disabled etc).

    With some recoil added into the higher fire rate weapons and ghillie suits removed from the one shot
    rifle players this aims to address some of the playability feedback received from the previous versions.

    A few important fixes like bomb planting/defusing sound range increased and weapons removed in strat
    time make this a more stable and playable version than the previous.

    A full list of changes introduced into V1.1b is listed below :-

    - Fixed & improved the distance in which you can hear plant/defuse sounds
    - Introduced greater recoil on Thompson, MP40 & STG-44
    - 3rd person spectating disabled
    - Disabled weapons & ability to kill in strat time
    - Fixed reconnect/late connect spawn bug, now you won`t spawn mid round if it is in play
    - Fixed bug, "We've got the bomb" sound didn`t always play on certain maps
    - First round on public mode strat time increased to 20 giving players time to connect
    - Fixed 24 round bug in which the match was switching at 12 rounds but ending on 20
    - Fixed dual bomb defused voice sounds, now only commod sound, no Ger, Rus, Jap or US voice plays
    - Ghillie-style player camo removed from rifle players, retained for snipers only
    - Improved RUP key recognition
    - Added Press Use Key to ready up message in RUP mode
    - Optimised internal code removing unnesseccary files

    Overall the mod contains the following features as standard :-

    - Softcore & Hardcore modes
    - Scores not stored from ready up periods (start and halftime)
    - Score standardised, kill 5 points, plant/defuse 10 points, assist 2 points.
    - Destructable items
    - Headbob reinstated
    - Nade cooking reinstated
    - Sprint reinstated

    Plus much more (see previous release notes for version changes)

    This mod is currently in its beta stages and is being worked on constantly. Many future fixes are planned
    and with your comments and suggestions at our forums we aim to bring you what you are asking for.

    The latest version of comMod is always available from our website :-

    www.commod.eu

    Feel free to try the Public test server running the latest version :-

    78.129.202.14:28970

    If your clan is using this, let us know. We heard some opinions before on the first release and would be glad to find out more about this version as well.

    Thanks to FPSadmin for the news!
  • codnerdtgn
    Member
    • Jul 2008
    • 13

    #2
    Re: Release of comMod V1.1b

    Jomamaz, log onto XFire or MSN. I would like to talk to you about this please.

    Comment

    • imported_Whiskey
      Member
      • May 2007
      • 3325

      #3
      Re: Release of comMod V1.1b

      v1.5 now released: http://www.commod.eu/

      competitionMod v1.5 Released!
      Written by Chris
      Saturday, 28 February 2009

      We are pleased today to annouce the release of comMod v1.5

      In this release we have concentrated on improving the recognition of hits and removing the randomness of shots, we have been able to achieve this by removing gun sway when aiming down the sight. On weapons such as BAR, DP28 and all Pistols this offers a vast improvement on hit recognition. Now when you aim and hit, you do actually hit. This has brought an edge to comMod and when you deserve a kill or damage you receive it.

      Along with this we have improved the stopping of the sniper when holding breath, no longer will you aim holding breath and "miss". Both of these features address the well documented bug (in COD 4) in which the server can not recognise player gun sway and so even when aiming you can sometimes still miss. This randomness has now been removed giving a greater competitive edge to comMod.

      We have also listened to the feedback regarding weapon balancing, the STG has been slightly lowered in power and more recoil added. Along with this the M1 Carbine has had some recoil added and a few more minor tweaks to some other weapons.

      It`s now possible to remove the comMod hostname branding, useless rank icons have been removed, a rifles only mode added plus much much more!, read below for the full list of changes.

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