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The Enterprise - Temporal Cold War mod team has posted up a holiday media update showing off some new textures, characters, and more. Take a look:
The development of the mod is going on slowly but steadily with most of the basic modelling and mapping tasks being done for the teaser demo currently in the works. At the moment, besides revamping some of the level props and character models, our dedicated modelling team is focusing on the remaining unfinished non-player characters. The mappers on the other hand are either optimizing the current versions of our beta maps or are busy planning the last remaining one that has not been produced yet. Thus, while there is only a handful of new content in these areas whose quality is worthy for a media release, our situation is fairly good in these areas of development.
On the other hand, there is much more to be done on the animating, voice acting and coding front. Cpangrace is very busy working on the weapon and character animations required for the teaser-demo, while the voice actors diligently keep recording their lines from the demo script. Coding is however still the most problemful area of development. Even though one of our former coders (Graham alias Rickenbacker) has found time and returned to help us out a little in solving the awaiting programming tasks, we are still looking for additional assistance. So if you are an experienced coder who possesses a deep understanding of C++ and/or Source coding, and would like to help us out, do not hesitate to apply today in our Recruitment section!
In this media release, we have a couple of work-in-progress game elements, two wallpapers and a music compilation to show off. Let's start the media presentation with the WIP stuff!
On the other hand, there is much more to be done on the animating, voice acting and coding front. Cpangrace is very busy working on the weapon and character animations required for the teaser-demo, while the voice actors diligently keep recording their lines from the demo script. Coding is however still the most problemful area of development. Even though one of our former coders (Graham alias Rickenbacker) has found time and returned to help us out a little in solving the awaiting programming tasks, we are still looking for additional assistance. So if you are an experienced coder who possesses a deep understanding of C++ and/or Source coding, and would like to help us out, do not hesitate to apply today in our Recruitment section!
In this media release, we have a couple of work-in-progress game elements, two wallpapers and a music compilation to show off. Let's start the media presentation with the WIP stuff!
<a href="http://images.totalgamingnetwork.com/images/Banners.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_Banners.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/MissionCharacter_01.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_MissionCharacter_01.jpg" alt="" border="0" /></a>
<a href="http://images.totalgamingnetwork.com/images/WallpaperStarbase3_1440x900.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_WallpaperStarbase3_1440x900.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/DerelictWallpaper_1440x900.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_DerelictWallpaper_1440x900.jpg" alt="" border="0" /></a>
<a href="http://images.totalgamingnetwork.com/images/WallpaperStarbase3_1440x900.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_WallpaperStarbase3_1440x900.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/DerelictWallpaper_1440x900.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_DerelictWallpaper_1440x900.jpg" alt="" border="0" /></a>
There is a ton more information released in this new update so be sure to visit here to read it all.