CyberGamer has recently posted up an interview with Barrie Tingle and some of the Battlefield team. Here is what they had to say:
View the full interview here.
Q: Just in response to Total Gaming Networks excellent question about what generation of games are you looking to produce in the future be it "Korean war" or such themes I would like to ask more so do you feel that the titles you have released have covered all of the major weaponry shifts through the periods of combat? and if so will DICE turn its focus to innovative gameplay modes instead?
A: We don't see any specific purpose in itself trying to cover all major historical conflicts, we'd rather focus on delivering games taking place in settings which appeal to the audience of our games. Gameplay and, as we call it, the second-to-second experience is always most important no matter which battlefield the action takes place on.
When it comes to weaponry shifts; we believe that not only do we cover a lot of weaponry shifts in our games, but we also deliver innovative gameplay modes (with Conquest being pretty standard now). Then we added Titans and Supply Lines in Battlefield 2142 and Infantry Only mode to both BF2 and BF2142 to allow those who don't particularly like vehicles to enjoy Battlefield.
Whether we will stop at that, definitely not. We are always looking at new gameplay modes we could include and bring more to everyone that plays.
Q: What is one of the funniest and most outlandish side effects you have had during the creation of your games? for example in my own modding experiences I somehow managed to turn a smoke grenade into a tornado with some poorly placed numbers.
A: Battlefield probably had some of the strangest things happen to it during its development. In the recent TGN article we mentioned a video called Dattlefield which is a parody of the BF2 intro. During that video they made use of an old issue where a soldier would spawn without their kit and run around with their arms outstretched.
Another odd side effect we had in BF2 was the rare ability to get a ladder kill. Yep you could actually be credited with a kill someone shown as a death by ladder, unfortunately (?) this was removed before the game launched.
Q: Battlefield 2142 we were all to believe that 1.5 was the last patch being released by DICE for that title, if you could for the BF2142 community let us know what was the motivation behind the upcoming patch?
A: Part of the reason for Update 1.51 is obviously the security fixes for the game servers and clients. We also had the map waiting for release as it unfortunately wasn't ready in time for Update 1.50. So Battlefield 2142 1.51 was always planned to be released if only to let everyone get their hands on the new map.
While we can't always tell everyone the specifics of what we are working on we do have future plans for Battlefield 2 and Battlefield 2142 in 2009.
A: We don't see any specific purpose in itself trying to cover all major historical conflicts, we'd rather focus on delivering games taking place in settings which appeal to the audience of our games. Gameplay and, as we call it, the second-to-second experience is always most important no matter which battlefield the action takes place on.
When it comes to weaponry shifts; we believe that not only do we cover a lot of weaponry shifts in our games, but we also deliver innovative gameplay modes (with Conquest being pretty standard now). Then we added Titans and Supply Lines in Battlefield 2142 and Infantry Only mode to both BF2 and BF2142 to allow those who don't particularly like vehicles to enjoy Battlefield.
Whether we will stop at that, definitely not. We are always looking at new gameplay modes we could include and bring more to everyone that plays.
Q: What is one of the funniest and most outlandish side effects you have had during the creation of your games? for example in my own modding experiences I somehow managed to turn a smoke grenade into a tornado with some poorly placed numbers.
A: Battlefield probably had some of the strangest things happen to it during its development. In the recent TGN article we mentioned a video called Dattlefield which is a parody of the BF2 intro. During that video they made use of an old issue where a soldier would spawn without their kit and run around with their arms outstretched.
Another odd side effect we had in BF2 was the rare ability to get a ladder kill. Yep you could actually be credited with a kill someone shown as a death by ladder, unfortunately (?) this was removed before the game launched.
Q: Battlefield 2142 we were all to believe that 1.5 was the last patch being released by DICE for that title, if you could for the BF2142 community let us know what was the motivation behind the upcoming patch?
A: Part of the reason for Update 1.51 is obviously the security fixes for the game servers and clients. We also had the map waiting for release as it unfortunately wasn't ready in time for Update 1.50. So Battlefield 2142 1.51 was always planned to be released if only to let everyone get their hands on the new map.
While we can't always tell everyone the specifics of what we are working on we do have future plans for Battlefield 2 and Battlefield 2142 in 2009.
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View the full interview here.
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