The Team Fortress 2 devs have posted an update on their blog confirming Scout as the next class to receive an achievement pack and have dropped some tasty tidbits about what they are working on. Take a look:
• Teleporters will be upgradeable to level 3. As the teleporter is upgraded, the cooldown will decrease.
• Dispensers will be upgradeable to level 3. They will heal faster and generate metal faster as they are upgraded.
• Spies will be able to recharge their cloaking ability by picking up ammo off of the ground.
• We've made a bunch of minor changes by adding particle systems and upgrading the HUD to show things like deaths by critical hits, players that are overhealed, and giving more information to medics when people are calling for them.
•We are actively working on a massive XBox 360 update, which will include pretty much everything we've shipped on the PC in the last year. We'll provide you with a rough date when we have one.
• We're also working on bringing over a variety of engine improvements from Left 4 Dead into the TF2 engine, but it won't be a wholesale replacement of the engine. This means we'll get some of L4D's performance improvements, like the better multicore support, but not all of them. For example, we can't bring over some improvements without dropping support for DX8, which we're not prepared to do.
In announcing the Scout update pack, they have also asked for suggestions for making the Scout more useful on maps like Dustbowl and Goldrush. If you have any brilliant ideas, post them here and over on the Steam forums here. Read the original post here.
• Dispensers will be upgradeable to level 3. They will heal faster and generate metal faster as they are upgraded.
• Spies will be able to recharge their cloaking ability by picking up ammo off of the ground.
• We've made a bunch of minor changes by adding particle systems and upgrading the HUD to show things like deaths by critical hits, players that are overhealed, and giving more information to medics when people are calling for them.
•We are actively working on a massive XBox 360 update, which will include pretty much everything we've shipped on the PC in the last year. We'll provide you with a rough date when we have one.
• We're also working on bringing over a variety of engine improvements from Left 4 Dead into the TF2 engine, but it won't be a wholesale replacement of the engine. This means we'll get some of L4D's performance improvements, like the better multicore support, but not all of them. For example, we can't bring over some improvements without dropping support for DX8, which we're not prepared to do.
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