Eurogamer has revealed today some very interesting stats for the upcoming PS3 exclusive Heavy Rain. Check it out:
Read the whole thing at Eurogamer here.
One of the fascinating things about Heavy Rain - previewed on Eurogamer today - is its reliance on development studio head David Cage, who wrote the massive script single-handedly, and motion capture. On a recent excursion to see the game in development, we noted down a few of the more interesting stats in its creator's presentation. We thought you might enjoy them, so here they are:
The script
* 2,000 pages long
* 60 scenes, each about 15-20 minutes long, most, but not all of which you see on any play-through
* 40,000 words of non-linear dialogue
* Based on 6,000 pages of notes and references
* 15 months in development
The art design
* Two weeks scouting for locations on the East Coast of the USA
* 15 months of design by ten people
* Photos, topographical gameplay maps, sketches of every item, paintings of every scene
The outsourcing to Asia
* Over 100 people involved outside Quantic Dream
* 480 man-months of work
* Based on an "outsourcing bible" and "level architect blueprints"
The motion capture
* All done on-site at Quantic Dream in Paris
* 170 days of shooting across nine months
* Over 70 actors and stuntmen involved
* Casting sessions in Paris and London
* 30,000 unique animations recorded
The script
* 2,000 pages long
* 60 scenes, each about 15-20 minutes long, most, but not all of which you see on any play-through
* 40,000 words of non-linear dialogue
* Based on 6,000 pages of notes and references
* 15 months in development
The art design
* Two weeks scouting for locations on the East Coast of the USA
* 15 months of design by ten people
* Photos, topographical gameplay maps, sketches of every item, paintings of every scene
The outsourcing to Asia
* Over 100 people involved outside Quantic Dream
* 480 man-months of work
* Based on an "outsourcing bible" and "level architect blueprints"
The motion capture
* All done on-site at Quantic Dream in Paris
* 170 days of shooting across nine months
* Over 70 actors and stuntmen involved
* Casting sessions in Paris and London
* 30,000 unique animations recorded
Read the whole thing at Eurogamer here.