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DICE Puts Its Faith in Nvidia Physx Technology

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  • DICE Puts Its Faith in Nvidia Physx Technology

    Owen O'Brien, senior producer at DICE has announced they will begin to support Nvidia's recently acquired PhysX technology in PC games, most notably in the highly anticipated Mirror's Edge. Here is what he had to say:
    "Faith's world in Mirror's Edge is visceral, immediate, and very dangerous; it is imperative that the gameplay reflect this level of urgency... NVIDIA PhysX technology affords us the ability to bring a totally new level of immersion to the game, and by doing so, gamers can truly become part of the world."

    Nvidia acquired the rather slow moving PhysX technology in February of 2008 from Ageia (now part of Nvidia). The realtime physics SDK was intended to allow lifelike physics whilst alleviating processing from the CPU and GPU, however slow uptake of the technology amongst consumers, hardware vendors and game developers meant that many saw it as an expensive gimmick.

    Over the last few months, PhysX has been developed alongside CUDA by Nvidia, providing better hardware and software support for GPGPU compatible applications such as Folding@Home, Unreal Tournament 3 and soon to be, Mirror's Edge.
    The inclusion of PhysX in Mirror's Edge will allow more realistic movements, weapon impacts and environment features such as smoke, cloth and debris effects.

    Ujesh Desair, General Manager of NVIDIA’s GeForce Graphics had the following to say about DICE's announcement:
    "Gamers will appreciate the greater freedom of movement, including sliding under barriers, tumbling, wall-running, and shimmying across ledges—all within an environment that is dynamic and immersive, delivered in part by our PhysX technology"

    Currently, Nvidia is the only company to have built-in CUDA/PhysX technology, although rumours indicate that AMD may implement their own GPGPU functions into the forthcoming Catalyst drivers for ATI Radeon cards, possibly in the form of the Havok FX physics Engine.

    Here's a look at the PC version of Mirror's Edge, complete with the PhysX implementation:


  • #2
    Re: DICE puts it's faith in nvidia physx technology

    pc should get an exclusive seeing how us consoles got it early
    -:soapbox:

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    • #3
      Re: DICE puts it's faith in nvidia physx technology

      Originally posted by seoulspirit View Post
      pc should get an exclusive seeing how us consoles got it early
      -:soapbox:
      Since this is for PC, I would hope so.

      On a better note, Nvidia has a free game that you can download to mess with the engine.



      Crunch
      Twitter: @CptainCrunch
      Battlelog/Origin: CptainCrunch

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      • #4
        Re: DICE puts it's faith in nvidia physx technology

        Doesn't seem to be any advantages of it over the console version well I didn't notice anything mention in that blurb in any case.

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        • #5
          Re: DICE Puts Its Faith in Nvidia Physx Technology

          Originally posted by Alex98uk View Post
          "Over the last few months, PhysX has been developed alongside CUDA by Nvidia, providing better hardware and software support for GPGPU compatible applications such as Folding@Home, Unreal Tournament 3 and soon to be, Mirror's Edge. "
          Folding@Home with PhysX? OHSH----

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          • #6
            Re: DICE Puts Its Faith in Nvidia Physx Technology

            F@H with CUDA

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            • #7
              Re: DICE Puts Its Faith in Nvidia Physx Technology

              this is sweet should i get this for pc or PS3?

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              • #8
                Re: DICE Puts Its Faith in Nvidia Physx Technology

                Pc... obviously.

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                • #9
                  Re: DICE Puts Its Faith in Nvidia Physx Technology

                  This might be better to get for a console since you won't be doing that much FPSing, mainly running around. PS3 would guarentee that it would run well if you don't have an uber pc.

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