Owen O'Brien, senior producer at DICE has announced they will begin to support Nvidia's recently acquired PhysX technology in PC games, most notably in the highly anticipated Mirror's Edge. Here is what he had to say:
Nvidia acquired the rather slow moving PhysX technology in February of 2008 from Ageia (now part of Nvidia). The realtime physics SDK was intended to allow lifelike physics whilst alleviating processing from the CPU and GPU, however slow uptake of the technology amongst consumers, hardware vendors and game developers meant that many saw it as an expensive gimmick.
Over the last few months, PhysX has been developed alongside CUDA by Nvidia, providing better hardware and software support for GPGPU compatible applications such as Folding@Home, Unreal Tournament 3 and soon to be, Mirror's Edge.
The inclusion of PhysX in Mirror's Edge will allow more realistic movements, weapon impacts and environment features such as smoke, cloth and debris effects.
Ujesh Desair, General Manager of NVIDIA’s GeForce Graphics had the following to say about DICE's announcement:
Currently, Nvidia is the only company to have built-in CUDA/PhysX technology, although rumours indicate that AMD may implement their own GPGPU functions into the forthcoming Catalyst drivers for ATI Radeon cards, possibly in the form of the Havok FX physics Engine.
Here's a look at the PC version of Mirror's Edge, complete with the PhysX implementation:
"Faith's world in Mirror's Edge is visceral, immediate, and very dangerous; it is imperative that the gameplay reflect this level of urgency... NVIDIA PhysX technology affords us the ability to bring a totally new level of immersion to the game, and by doing so, gamers can truly become part of the world."
Nvidia acquired the rather slow moving PhysX technology in February of 2008 from Ageia (now part of Nvidia). The realtime physics SDK was intended to allow lifelike physics whilst alleviating processing from the CPU and GPU, however slow uptake of the technology amongst consumers, hardware vendors and game developers meant that many saw it as an expensive gimmick.
Over the last few months, PhysX has been developed alongside CUDA by Nvidia, providing better hardware and software support for GPGPU compatible applications such as Folding@Home, Unreal Tournament 3 and soon to be, Mirror's Edge.
The inclusion of PhysX in Mirror's Edge will allow more realistic movements, weapon impacts and environment features such as smoke, cloth and debris effects.
Ujesh Desair, General Manager of NVIDIA’s GeForce Graphics had the following to say about DICE's announcement:
"Gamers will appreciate the greater freedom of movement, including sliding under barriers, tumbling, wall-running, and shimmying across ledges—all within an environment that is dynamic and immersive, delivered in part by our PhysX technology"
Currently, Nvidia is the only company to have built-in CUDA/PhysX technology, although rumours indicate that AMD may implement their own GPGPU functions into the forthcoming Catalyst drivers for ATI Radeon cards, possibly in the form of the Havok FX physics Engine.
Here's a look at the PC version of Mirror's Edge, complete with the PhysX implementation:
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